47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Newtonsoft.Json;
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using PSO2SERVER.Models;
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using PSO2SERVER.Protocol.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace PSO2SERVER.Json
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{
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public class QuestData
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{
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[JsonProperty("definition")]
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public QuestDef QuestDefiniton { get; set; } = new QuestDef();
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[JsonProperty("difficulties")]
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public QuestDiff Difficulty { get; set; } = new QuestDiff();
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[JsonProperty("map")]
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public MapData Mapdata { get; set; } = new MapData();
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[JsonProperty("enemies")]
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public List<EnemyData> Enemies { get; set; } = new List<EnemyData>();
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[JsonProperty("immediate_move")]
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public bool ImmediateMove { get; set; } = false;
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public QuestData()
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{
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QuestDefiniton = new QuestDef();
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Difficulty = new QuestDiff();
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Mapdata = new MapData();
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Enemies = new List<EnemyData>();
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ImmediateMove = false;
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}
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}
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public class EnemyData
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{
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[JsonProperty("difficulty")]
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public ushort Difficulty { get; set; } = 0;
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[JsonProperty("mapid")]
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public uint mapid { get; set; } = 0;
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[JsonProperty("data")]
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public EnemySpawnPacket data { get; set; } = new EnemySpawnPacket();
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[JsonProperty("lua_data")]
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public string lua_data { get; set; } = string.Empty;
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}
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}
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