using Mysqlx; using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Text; namespace PSO2SERVER.Packets.PSOPackets { public class CharacterCreateResponsePacket : Packet { public enum CharacterCreationStatus { /// 角色创建成功. Success, /// 显示数据空白错误信息. EmptyError, /// 角色数量上限错误. LimitReached, /// AC不足无法创建角色. NoAC, /// 常规系统报错. SystemError, } private CharacterCreationStatus status; private uint userid; public CharacterCreateResponsePacket(CharacterCreationStatus status, uint userid) { this.status = status; this.userid = userid; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.Write((int)status); pkt.Write(userid); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x11, 0x07, PacketFlags.None); } #endregion } }