using System; using System.Runtime.InteropServices; using PSO2SERVER.Models; namespace PSO2SERVER.Protocol.Packets { class PartySetQuestPacket : Packet { public uint Name { get; set; } public uint Difficulty { get; set; } public QuestType QuestType { get; set; } public QuestDefiniton QuestDefiniton { get; set; } public QuestDifficulty QuestDifficulty { get; set; } public ObjectHeader Player { get; set; } public ushort unk1 { get; set; } = 0; public ushort unk2 { get; set; } = 0; public PartySetQuestPacket(uint name, uint difficulty, QuestDefiniton data, QuestDifficulty Questdifficulty, ObjectHeader player) { Name = name; Difficulty = difficulty; QuestDefiniton = data; QuestDifficulty = Questdifficulty; Player = player; } public override byte[] Build() { PacketWriter writer = new PacketWriter(); writer.Write(Name); // Unknown writer.Write(Difficulty); // Unknown writer.Write((uint)QuestType); writer.WriteStruct(QuestDefiniton); writer.WriteStruct(QuestDifficulty); writer.WriteStruct(Player); writer.Write(unk1); writer.Write(unk2); return writer.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x0E, 0x31, PacketFlags.None); } } }