using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Packets.PSOPackets { public class Unk4A03Packet : Packet { public struct Unk4A03Packet_t { public uint Unk1; // 对应 Rust 的 u32 public List Unk2; // 使用 List 替代 Vec public List Unk3; // 使用 List 替代 Vec public List Unk4; // 使用 List 替代 Vec public uint Unk5; // 对应 Rust 的 u32 } Unk4A03Packet_t pkt = new Unk4A03Packet_t(); public Unk4A03Packet(Mission mission, uint unk3, Unk2Struct unk4) { pkt.Unk2.Add(mission); pkt.Unk3.Add(unk3); pkt.Unk4.Add(unk4); } #region implemented abstract members of Packet public override byte[] Build() { var writer = new PacketWriter(); return writer.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x4A, 0x03, PacketFlags.None); } #endregion } }