using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class ItemPickupResponsePacket : Packet { /// Packet receiver object (? or player, who picked up the item, unsure) public ObjectHeader Target { get; set; } = new ObjectHeader(); /// Item drop ID. public uint Drop_id { get; set; } = new uint(); /// Was the item actually picked up. public uint Was_pickedup { get; set; } = new uint(); public uint Unk { get; set; } = new uint(); public ItemPickupResponsePacket(int player_id, uint drop_id, uint was_pickedup, uint unk) { Target = new ObjectHeader((uint)player_id, ObjectType.Player); Drop_id = drop_id; Was_pickedup = was_pickedup; Unk = unk; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.WriteObjectHeader(Target); pkt.Write(Drop_id); pkt.Write(Was_pickedup); pkt.Write(Unk); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x0F, 0x02, PacketFlags.None); } #endregion } }