using System; using System.IO; using System.Security.Cryptography; using PSO2SERVER.Database; using PSO2SERVER.Models; using PSO2SERVER.Network; using PSO2SERVER.Packets; using PSO2SERVER.Packets.Handlers; using PSO2SERVER.Zone; namespace PSO2SERVER { public class Client { internal static RSACryptoServiceProvider RsaCsp = null; private readonly byte[] _readBuffer; private readonly Server _server; internal ICryptoTransform InputArc4, OutputArc4; private int _packetId; private uint _readBufferSize; public Client(Server server, SocketClient socket) { IsClosed = false; _server = server; Socket = socket; socket.DataReceived += HandleDataReceived; socket.ConnectionLost += HandleConnectionLost; _readBuffer = new byte[1024 * 64]; _readBufferSize = 0; InputArc4 = null; OutputArc4 = null; var welcome = new PacketWriter(); welcome.Write((ushort)3); welcome.Write((ushort)201); welcome.Write((ushort)0); welcome.Write((ushort)0); SendPacket(0x03, 0x08, 0, welcome.ToArray()); } public bool IsClosed { get; private set; } public SocketClient Socket { get; private set; } // Game properties, TODO Consider moving these somewhere else public Player User { get; set; } public Character Character { get; set; } //public Zone.Zone CurrentZone { get; set; } public Map CurrentZone; public uint MovementTimestamp { get; internal set; } public Party.Party currentParty; public PSOLocation CurrentLocation; public PSOLocation LastLocation; private void HandleDataReceived(byte[] data, int size) { if ((_readBufferSize + size) > _readBuffer.Length) { Logger.WriteError("[接收] 接收到 {0} 字节大于预设buf长度", size); // Buffer overrun // TODO: Drop the connection when this occurs? return; } Logger.Write("[接收] 接收到 {0} 字节", size); Array.Copy(data, 0, _readBuffer, _readBufferSize, size); InputArc4?.TransformBlock(_readBuffer, (int)_readBufferSize, size, _readBuffer, (int)_readBufferSize); _readBufferSize += (uint)size; // Process ALL the packets uint position = 0; while ((position + 8) <= _readBufferSize) { var packetSize = _readBuffer[position] | ((uint)_readBuffer[position + 1] << 8) | ((uint)_readBuffer[position + 2] << 16) | ((uint)_readBuffer[position + 3] << 24); // Minimum size, just to avoid possible infinite loops etc if (packetSize < 8) packetSize = 8; // If we don't have enough data for this one... if (packetSize > 0x1000000 || (packetSize + position) > _readBufferSize) break; // Now handle this one HandlePacket( _readBuffer[position + 4], _readBuffer[position + 5], _readBuffer[position + 6], _readBuffer[position + 7], _readBuffer, position + 8, packetSize - 8); // If the connection was closed, we have no more business here if (IsClosed) break; position += packetSize; } // Wherever 'position' is up to, is what was successfully processed if (position > 0) { if (position >= _readBufferSize) _readBufferSize = 0; else { Array.Copy(_readBuffer, position, _readBuffer, 0, _readBufferSize - position); _readBufferSize -= position; } } } private void HandleConnectionLost() { // :( Logger.Write("[BYE] 连接丢失. :("); CurrentZone?.RemoveClient(this); IsClosed = true; } public void SendPacket(byte[] blob, string name = null) { var typeA = blob[4]; var typeB = blob[5]; var flags1 = blob[6]; var flags2 = blob[7]; string sendName; if (name != null) { sendName = $"0x{typeA:X2} - 0x{typeB:X2} ({name})"; } else { sendName = $"0x{typeA:X2} - 0x{typeB:X2}"; } Logger.Write($"[接收] 数据包 {sendName} (Flags {(PacketFlags)flags1}) ({blob.Length} 字节)"); if (Logger.VerbosePackets) { var info = string.Format("[接收] 0x{0:X2} - 0x{1:X2} 数据包:", typeA, typeB); Logger.WriteHex(info, blob); } LogPacket(false, typeA, typeB, flags1, flags2, blob); OutputArc4?.TransformBlock(blob, 0, blob.Length, blob, 0); try { Socket.Write(blob); } catch (Exception ex) { Logger.WriteException("发送数据包错误", ex); } } public void SendPacket(byte typeA, byte typeB, byte flags, byte[] data, string name = null) { var packet = new byte[8 + data.Length]; // TODO: Use BinaryWriter here maybe? var dataLen = (uint)data.Length + 8; packet[0] = (byte)(dataLen & 0xFF); packet[1] = (byte)((dataLen >> 8) & 0xFF); packet[2] = (byte)((dataLen >> 16) & 0xFF); packet[3] = (byte)((dataLen >> 24) & 0xFF); packet[4] = typeA; packet[5] = typeB; packet[6] = flags; packet[7] = 0; Array.Copy(data, 0, packet, 8, data.Length); SendPacket(packet, name); } public void SendPacket(Packet packet) { var h = packet.GetHeader(); SendPacket(h.Type, h.Subtype, h.Flags1, packet.Build(), packet.GetType().Name); } private void HandlePacket(byte typeA, byte typeB, byte flags1, byte flags2, byte[] data, uint position, uint size) { var handler = PacketHandlers.GetHandlerFor(typeA, typeB); string packetName; if (handler != null) { packetName = $"0x{typeA:X2} - 0x{typeB:X2} ({handler.GetType().Name})"; } else { packetName = $"0x{typeA:X2} - 0x{typeB:X2}"; } Logger.Write($"[发送] 数据包 {packetName} (Flags {(PacketFlags)flags1}) ({size + 8} 字节)"); var packet = new byte[size]; Array.Copy(data, position, packet, 0, size); if (Logger.VerbosePackets && size > 0) // TODO: This is trimming too far? { var dataTrimmed = new byte[size]; for (var i = 0; i < size; i++) dataTrimmed[i] = data[i]; var info = string.Format("[发送] 0x{0:X2} - 0x{1:X2} 数据包:", typeA, typeB); Logger.WriteHex(info, dataTrimmed); } LogPacket(true, typeA, typeB, flags1, flags2, packet); if (handler != null) handler.HandlePacket(this, flags1, packet, 0, size); else { Logger.WriteWarning("[未解析] 0x{0:X2} - 0x{1:X2} (未解析数据包) (Flags {2}) ({3} 字节)", typeA, typeB, (PacketFlags)flags1, size); LogUnkClientPacket(typeA, typeB, flags1, flags2, packet); } // throw new NotImplementedException(); } private void LogPacket(bool fromClient, byte typeA, byte typeB, byte flags1, byte flags2, byte[] packet) { // Check for and create packets directory if it doesn't exist var packetPath = string.Format( "packets/{0}/0x{1:X2} - 0x{2:X2}" , _server.StartTime.ToShortDateString().Replace('/', '-') , typeA, typeB ); if (!Directory.Exists(packetPath)) Directory.CreateDirectory(packetPath); var filename = string.Format("{0}/0x{1:X2}-0x{2:X2}-{3}.bin" , packetPath , typeA, typeB //, _packetId++ , fromClient ? "C" : "S" ); using (var stream = File.OpenWrite(filename)) { if (fromClient) { stream.WriteByte(typeA); stream.WriteByte(typeB); stream.WriteByte(flags1); stream.WriteByte(flags2); } stream.Write(packet, 0, packet.Length); } } private void LogUnkClientPacket(byte typeA, byte typeB, byte flags1, byte flags2, byte[] packet) { // Check for and create packets directory if it doesn't exist var packetPath = string.Format( "UnkClientPackets/{0}/0x{1:X2} - 0x{2:X2}" , _server.StartTime.ToShortDateString().Replace('/', '-') , typeA, typeB ); if (!Directory.Exists(packetPath)) Directory.CreateDirectory(packetPath); var filename = string.Format("{0}/0x{1:X2}-0x{2:X2}-{3}.bin" , packetPath , typeA, typeB //, _packetId++ , "C-unk" ); using (var stream = File.OpenWrite(filename)) { stream.WriteByte(typeA); stream.WriteByte(typeB); stream.WriteByte(flags1); stream.WriteByte(flags2); stream.Write(packet, 0, packet.Length); } } } }