using System; using System.Collections.Generic; using System.IO; using PSO2SERVER.Models; using PSO2SERVER.Object; using PSO2SERVER.Packets; using PSO2SERVER.Packets.PSOPackets; namespace PSO2SERVER.Zone { public class Map { public string Name { get; set; } public MapType Type { get; set; } public PSOObject[] Objects { get; set; } public PSONPC[] NPCs { get; set; } public ObjectHeader MapHeader { get; set; } public int MapID { get; set; } public int VariantID { get; set; } public MapFlags Flags { get; set; } public List Clients { get; set; } public GenParam GenerationArgs { get; set; } public string InstanceName { get; set; } public enum MapType : int { Lobby = 4, Casino = 11, MyRoom = 8, TeamRoom = 7, ChallengeLobby = 5, Campship = 1, Quest = 0, Other = ~0 }; [Flags] public enum MapFlags : uint { None = 0, MultiPartyArea = 1, Unknown1 = 2, EnableMap = 4 } public Map(string name, int id, int variant, MapType type, MapFlags flags) { Name = name; MapID = id; VariantID = variant; Type = type; Flags = flags; Clients = new List(); GenerationArgs = new GenParam(); Objects = ObjectManager.Instance.GetObjectsForZone(Name); NPCs = ObjectManager.Instance.getNPCSForZone(Name); } public PSOLocation GetDefaultLocation() { PSOLocation location; switch (Type) { case MapType.Lobby: location = new PSOLocation(0f, 1f, 0f, 0f, -0.417969f, 0f, 137.375f); break; case MapType.Casino: location = new PSOLocation(0, 1f, 0, 0, 2, 6, 102); break; default: location = new PSOLocation(0f, 1f, 0f, 0f, 0f, 0f, 0f); break; } return location; } /// /// Spawns a client into a map at a given location /// /// Client to spawn into map /// Location to spawn client at /// If this also sets the quest data, specify the quest name here to load the spawn from the bin rather then generate it. public void SpawnClient(Client c, PSOLocation location, string questOveride = "") { if (Clients.Contains(c)) { return; } // Set area if (questOveride != "") // TODO: This is a temporary hack, fix me!! { var setAreaPacket = File.ReadAllBytes("Resources/quests/" + questOveride + ".bin"); c.SendPacket(0x03, 0x24, 4, setAreaPacket); } else { PacketWriter writer = new PacketWriter(); writer.WriteStruct(new ObjectHeader(3, EntityType.Map)); writer.WriteStruct(new ObjectHeader((uint)c.User.PlayerId, EntityType.Player)); writer.Write(0x1); // 8 Zeros writer.Write(0); // 8 Zeros writer.Write(~(uint)Type); // F4 FF FF FF writer.Write(MapID); // Map ID maybe writer.Write((uint)Flags); writer.Write(GenerationArgs.seed); // 81 8F E6 19 (Maybe seed) writer.Write(VariantID); // Randomgen enable / disable maybe writer.Write(GenerationArgs.xsize); // X Size writer.Write(GenerationArgs.ysize); // Y Size writer.Write(1); writer.Write(1); writer.Write(~0); // FF FF FF FF FF FF FF FF writer.Write(0x301); c.SendPacket(0x3, 0x0, 0x0, writer.ToArray()); } if (c.CurrentZone != null) { c.CurrentZone.RemoveClient(c); } var setPlayerId = new PacketWriter(); setPlayerId.WritePlayerHeader((uint)c.User.PlayerId); c.SendPacket(0x06, 0x00, 0, setPlayerId.ToArray()); // Spawn Character c.SendPacket(new CharacterSpawnPacket(c.Character, location)); c.CurrentLocation = location; c.CurrentZone = this; // Objects foreach (PSOObject obj in Objects) { c.SendPacket(0x08, 0x0B, 0x0, obj.GenerateSpawnBlob()); } // NPCs foreach (PSONPC npc in NPCs) { c.SendPacket(0x08, 0xC, 0x4, npc.GenerateSpawnBlob()); } // Spawn for others, Spawn others for me CharacterSpawnPacket spawnMe = new CharacterSpawnPacket(c.Character, location, false); foreach (Client other in Clients) { other.SendPacket(spawnMe); c.SendPacket(new CharacterSpawnPacket(other.Character, other.CurrentLocation, false)); } // Unlock Controls c.SendPacket(new NoPayloadPacket(0x03, 0x2B)); // Inital spawn only, move this! Clients.Add(c); Logger.Write("[MAP] {0} has spawned in {1}.", c.User.Username, Name); if (InstanceName != null && ZoneManager.Instance.playerCounter.ContainsKey(InstanceName)) { ZoneManager.Instance.playerCounter[InstanceName] += 1; } } public void RemoveClient(Client c) { if (!Clients.Contains(c)) return; c.CurrentZone = null; Clients.Remove(c); foreach (Client other in Clients) { PacketWriter writer = new PacketWriter(); writer.WriteStruct(new ObjectHeader((uint)other.User.PlayerId, EntityType.Player)); writer.WriteStruct(new ObjectHeader((uint)c.User.PlayerId, EntityType.Player)); other.SendPacket(0x4, 0x3B, 0x40, writer.ToArray()); } if (InstanceName != null && ZoneManager.Instance.playerCounter.ContainsKey(InstanceName)) { ZoneManager.Instance.playerCounter[InstanceName] -= 1; if (ZoneManager.Instance.playerCounter[InstanceName] <= 0) { ZoneManager.Instance.playerCounter.Remove(InstanceName); ZoneManager.Instance.instances.Remove(InstanceName); } } } public class GenParam { public GenParam() { } public GenParam(uint seed, uint x, uint y) { this.seed = seed; this.xsize = x; this.ysize = y; } public uint seed, xsize, ysize; } } }