using System; using System.Collections.Generic; using System.Linq; using System.Text; using PSO2SERVER.Models; namespace PSO2SERVER.Packets.PSOPackets { class SymbolArtList : Packet { ObjectHeader player; public SymbolArtList(ObjectHeader player) { this.player = player; } public override byte[] Build() { PacketWriter writer = new PacketWriter(); writer.WriteStruct(player); writer.Write(-1); // Dunno what goes here writer.WriteMagic(0x20, 0xE80C, 0xED); // 20 Things writer.Write(new Byte[16 * 0x20]); // 16 Bytes each return writer.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x2F, 0x7, PacketFlags.PACKED); } } }