using System; using System.Collections.Generic; using System.Linq; using System.Text; using PSO2SERVER.Models; namespace PSO2SERVER.Packets.PSOPackets { class ObjectActionPacket : Packet { private ObjectHeader headerA; // Destination player / object? private ObjectHeader headerB; // Calling player / object? private ObjectHeader headerC; // Maybe argument player / object? private ObjectHeader headerD; // Probably another arg I guess? private string command; // ASCII command public ObjectActionPacket(ObjectHeader headerA, ObjectHeader headerB, ObjectHeader headerC, ObjectHeader headerD, string command) { this.headerA = headerA; this.headerB = headerB; this.headerC = headerC; this.headerD = headerD; this.command = command; } public override byte[] Build() { PacketWriter writer = new PacketWriter(); writer.WriteStruct(headerA); writer.WriteStruct(headerB); writer.Write((uint)0); // Padding writer.WriteStruct(headerC); writer.WriteStruct(headerD); writer.Write((uint)0); // Padding writer.WriteAscii(command, 0x5CCF, 0x15); return writer.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x4, 0x15, (PacketFlags.OBJECT_RELATED | PacketFlags.PACKED)); } } }