using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Packets.PSOPackets { public class CreateCharacterOneResponsePacket : Packet { public struct CreateCharacter1ResponsePacket { /// /// Creation status. /// public uint Status; public uint Unk2; public uint UsedSmth; /// /// Required AC to buy a character creation pass. /// public uint ReqAc; public CreateCharacter1ResponsePacket(uint status, uint unk2, uint usedSmth, uint reqAc) : this() { Status = status; Unk2 = unk2; UsedSmth = usedSmth; ReqAc = reqAc; } } public CreateCharacterOneResponsePacket() { } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.WriteStruct(new CreateCharacter1ResponsePacket(0, 0, 0, 0)); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x11, 0x42, PacketFlags.None); } #endregion } }