using System; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; namespace PSO2SERVER.Protocol.Handlers { [PacketHandlerAttr(0x11, 0xBC)] class CharacterShipTransferCanceldRequest : PacketHandler { public uint player_id { get; set; } public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length); Logger.WriteHex(info, data); var reader = new PacketReader(data, position, size); player_id = reader.ReadUInt32(); context.SendPacket(new CharacterMoveComfirmPacket());// TODO 不对的 只是给个反应 } } }