using System; using System.Data.Entity.Infrastructure; using System.Linq; using PSO2SERVER.Database; using PSO2SERVER.Models; using PSO2SERVER.Packets.PSOPackets; namespace PSO2SERVER.Packets.Handlers { [PacketHandlerAttr(0x2B, 0x01)] class SavePlayerSettings : PacketHandler { public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { var reader = new PacketReader(data, position, size); var setting = reader.ReadAscii(0xCEF1, 0xB5); using (var db = new ServerEf()) { try { var player = db.Account.FirstOrDefault(w => w.AccountId == context._account.AccountId); if (player == null) { Logger.WriteError("未找到 AccountId: {0}", context._account.AccountId); return; } if (string.IsNullOrWhiteSpace(setting)) { Logger.WriteError("新的设置内容无效。"); return; } player.SettingsIni = setting; // 保存更改并捕获可能的异常 db.SaveChanges(); } catch (DbUpdateException dbEx) { Logger.WriteError("数据库更新时发生异常: {0}", dbEx.Message); // 处理数据库更新错误 } catch (Exception ex) { Logger.WriteError("构建数据包时发生异常: {0}", ex.Message); // 处理其他异常情况 } } //context.SendPacket(new LoadSettingsPacket(context._account.AccountId)); } } }