using System; using System.Collections.Generic; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; namespace PSO2SERVER.Protocol.Handlers { [PacketHandlerAttr(0x1A, 0x00)] public class MailListRequest : PacketHandler { public struct MailListRequestPacket { public uint unk1; public MailType unk2;//mail type public uint unk3; } public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length); Logger.WriteHex(info, data); var reader = new PacketReader(data, position, size); var pkt = reader.ReadStruct(); Logger.WriteObj(pkt); List Headers = new List { new MailHeader(1234, 5678, 1001, new byte[0x14], 1111, 2222, TimeSpan.FromDays(1), 3333, "SenderName", "MailSubject") }; MailListPacket packet = new MailListPacket(1, 2, 3, 4, new byte[0x4], 100, "PlayerName", "CharacterName", Headers); context.SendPacket(packet); } } }