using System; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; namespace PSO2SERVER.Protocol.Handlers { [PacketHandlerAttr(0x11, 0x52)] public class CreateCharacterInviteNickname : PacketHandler { private uint PlayerID { get; set; } private uint unk1 { get; set; } public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length); Logger.WriteHex(info, data); var reader = new PacketReader(data, position, size); PlayerID = reader.ReadUInt32(); unk1 = reader.ReadUInt32(); Logger.Write($"PlayerID:{PlayerID} unk1:{unk1}"); //TODO 数据包结构不对的 需要探索 context.SendPacket(new CreateCharacterInviteNicknameResponsePacket(0, 0, 0, 0)); } } }