using Org.BouncyCastle.Utilities; using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class StartCutscenePacket : Packet { public string scene_name { get; set; } public uint[] unk1 { get; set; } = new uint[9]; public List unk2 { get; set; } = new List(); public ulong unk3 { get; set; } public uint unk4 { get; set; } public byte unk5 { get; set; } public byte unk6 { get; set; } public byte unk7 { get; set; } public string unk8 { get; set; } public string unk9 { get; set; } public uint unk10 { get; set; } public ObjectHeader unk11 { get; set; } public StartCutscenePacket(string scene_name, List unk2, ulong unk3, uint unk4, byte unk5, byte unk6, byte unk7, string unk8, string unk9, uint unk10, ObjectHeader unk11) { this.scene_name = scene_name; this.unk2 = unk2; this.unk3 = unk3; this.unk4 = unk4; this.unk5 = unk5; this.unk6 = unk6; this.unk7 = unk7; this.unk8 = unk8; this.unk9 = unk9; this.unk10 = unk10; this.unk11 = unk11; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.WriteAscii(scene_name, 0xB65A, 0x7D); pkt.WriteIntArray(unk1); pkt.WriteObjectHeaderList(unk2); pkt.Write(unk3); pkt.Write(unk4); pkt.Write(unk5); pkt.Write(unk6); pkt.Write(unk7); pkt.WriteAscii(unk8, 0xB65A, 0x7D); pkt.WriteAscii(unk9, 0xB65A, 0x7D); pkt.Write(unk10); pkt.WriteObjectHeader(unk11); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x0B, 0x06, PacketFlags.None); } #endregion } }