using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using static PSO2SERVER.Models.Flags; namespace PSO2SERVER.Protocol.Packets { public class ServerSetFlagPacket : Packet { /// Flag type. public FlagType _flag_type { get; set; } /// Flag ID. public uint _id { get; set; } /// Flag value. public uint _value { get; set; } public uint _unk { get; set; } public ServerSetFlagPacket(uint flag, uint value) { _flag_type = FlagType.Account; _id = flag; _value = value; _unk = 0; // 设定未知字段的默认值 } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.Write((uint)_flag_type); pkt.Write((uint)_id); pkt.Write((uint)_value); pkt.Write((uint)_unk); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x23, 0x04, PacketFlags.None); } #endregion } }