using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class EquipedWeaponPacket : Packet { /// Player changing the weapon. public ObjectHeader player { get; set; } = new ObjectHeader(); /// New weapon. public PSO2Items Item { get; set; } = new PSO2Items(); public EquipedWeaponPacket(uint player_id, PSO2Items item) { player = new ObjectHeader(player_id, ObjectType.Player); Item = item; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.WriteObjectHeader(player); pkt.WriteStruct(Item); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x0F, 0x21, PacketFlags.None); } #endregion } }