using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Protocol.Packets
{
public class CreateCharacterInviteNicknameResponsePacket : Packet
{
///
/// Creation status.
///
public uint Status;
public uint Unk2;
public uint UsedSmth;
///
/// Required AC to buy a character creation pass.
///
public uint ReqAc;
public CreateCharacterInviteNicknameResponsePacket(uint status, uint unk2, uint usedSmth, uint reqAc)
{
Status = status;
Unk2 = unk2;
UsedSmth = usedSmth;
ReqAc = reqAc;
}
#region implemented abstract members of Packet
public override byte[] Build()
{
var pkt = new PacketWriter();
pkt.Write(Status);
pkt.Write(Unk2);
pkt.Write(UsedSmth);
pkt.Write(ReqAc);
return pkt.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x11, 0x53, PacketFlags.None);
}
#endregion
}
}