using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using static PSO2SERVER.Models.CharacterStruct; namespace PSO2SERVER.Protocol.Packets { public class ShipListPacket : Packet { public List shipEntries { get; set; } = new List(); public int timestamp { get; set; } public uint unk { get; set; } public ShipListPacket(List entries, int timestamp, uint unk) { shipEntries = entries; this.timestamp = timestamp; this.unk = unk; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.WriteMagic((uint)shipEntries.Count, 0xE418, 0x51); foreach (var entry in shipEntries) pkt.WriteStruct(entry); pkt.Write(timestamp); pkt.Write(unk); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x11, 0x3D, PacketFlags.PACKED); } #endregion } }