using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class BlockBalancePacket : Packet { public byte[] unk1 { get; set; } = new byte[0x20]; public string blockname { get; set; } = string.Empty; //0x20 wide public byte[] ip { get; set; } = new byte[4]; public ushort port { get; set; } public byte[] data { get; set; } = new byte[0x11A]; public BlockBalancePacket(string blockname, ushort port) { this.blockname = blockname; ip = ServerApp.BindAddress.GetAddressBytes(); this.port = port; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.Write(unk1); pkt.WriteFixedLengthUtf16(blockname, 0x20); pkt.Write(ip); pkt.Write(port); pkt.Write(new byte[0x11A]); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x11, 0x2C, PacketFlags.None); } #endregion } }