using System; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; using static PSO2SERVER.Protocol.Handlers.CharacterNewNameRequest; using static PSO2SERVER.Protocol.Packets.CharacterUndeletionPacket; namespace PSO2SERVER.Protocol.Handlers { [PacketHandlerAttr(0x11, 0x90)] public class CharacterUndeletionRequest : PacketHandler { public struct CharacterUndeletionRequestPacket { public uint char_id { get; set; } } public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length); Logger.WriteHex(info, data); // 创建一个结构体实例 var packet = new CharacterUndeletionRequestPacket(); // 读取数据并填充到结构体中 var reader = new PacketReader(data, position, size); packet.char_id = reader.ReadUInt32(); context.SendPacket(new CharacterUndeletionPacket(UndeletionStatus.Success)); } } }