using System; using System.IO; using PSO2SERVER.Models; namespace PSO2SERVER.Packets.PSOPackets { class ServerHelloPacket : Packet { /// /// Unknown. Seems to be always 0x03. /// public ushort Unk1 { get; set; } /// /// Block Id. /// public ushort BlockId { get; set; } public uint Unk2 { get; set; } public ServerHelloPacket() { Unk1 = 0x03; // Initialize Unk1 with default value } public override byte[] Build() { //var welcome = new PacketWriter(); //welcome.Write((ushort)3); //welcome.Write((ushort)201); //welcome.Write((ushort)0); //welcome.Write((ushort)0); PacketWriter writer = new PacketWriter(); writer.Write(Unk1); writer.Seek(4, SeekOrigin.Current); // Skip 4 bytes writer.Write(BlockId); writer.Write(Unk2); return writer.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x03, 0x08, PacketFlags.None); } } }