using PSO2SERVER.Database; using PSO2SERVER.Packets.PSOPackets; using System.Linq; namespace PSO2SERVER.Packets.Handlers { [PacketHandlerAttr(0x11, 0x02)] public class CharacterList : PacketHandler { #region implemented abstract members of PacketHandler public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { if (context.User == null) return; context.SendPacket(new CharacterListPacket(context.User.PlayerId)); } #endregion } }