using Newtonsoft.Json; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PSO2SERVER.Json { public class QuestData { [JsonProperty("definition")] public QuestDef QuestDefiniton { get; set; } = new QuestDef(); [JsonProperty("difficulties")] public QuestDiff Difficulty { get; set; } = new QuestDiff(); [JsonProperty("map")] public MapData Mapdata { get; set; } = new MapData(); [JsonProperty("enemies")] public List Enemies { get; set; } = new List(); [JsonProperty("immediate_move")] public bool ImmediateMove { get; set; } = false; public QuestData() { QuestDefiniton = new QuestDef(); Difficulty = new QuestDiff(); Mapdata = new MapData(); Enemies = new List(); ImmediateMove = false; } } public class EnemyData { [JsonProperty("difficulty")] public ushort Difficulty { get; set; } = 0; [JsonProperty("mapid")] public uint mapid { get; set; } = 0; [JsonProperty("data")] public EnemySpawnPacket data { get; set; } = new EnemySpawnPacket(); [JsonProperty("lua_data")] public string lua_data { get; set; } = string.Empty; } }