using System; using System.Collections.Generic; using PSO2SERVER.Models; namespace PSO2SERVER.Protocol.Packets { public class LoadMaterialStoragePacket : Packet { public uint player_id { get; set; } = new uint(); public List items { get; set; } = new List (); public StorageInfo info { get; set; } = new StorageInfo (); #region implemented abstract members of Packet public LoadMaterialStoragePacket(Client client) { player_id = (uint)client._account.AccountId; } public override byte[] Build() { var pkt = new PacketWriter(); pkt.Write(player_id); pkt.WriteMagic((uint)items.Count, 0xAC9, 0x9F); foreach (var item in items) {pkt.WriteStruct(item);} pkt.WriteStruct(info); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x0F, 0xDF, PacketFlags.PACKED); } #endregion } }