using System; using System.Collections.Generic; using PSO2SERVER.Models; namespace PSO2SERVER.Protocol.Packets { public class ChangeWeaponPalettePacket : Packet { /// Player switching the palette. public ObjectHeader Player { get; set; } = new ObjectHeader(); public FixedList unk { get; set; } = new FixedList(0x12, 0); public uint Unk1 { get; set; } = 0; /// New palette ID. public uint cur_palette { get; set; } = 0; #region implemented abstract members of Packet public ChangeWeaponPalettePacket(Client client) { Player = new ObjectHeader((uint)client._account.AccountId, ObjectType.Player); cur_palette = client.Palette.CurPalette; } public override byte[] Build() { var pkt = new PacketWriter(); pkt.WriteObjectHeader(Player); pkt.WriteList(unk); pkt.Write(Unk1); pkt.Write(cur_palette); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x0F, 0xBC, PacketFlags.None); } #endregion } }