using System; using System.Collections.Generic; using System.Linq; using System.Text; using PSO2SERVER.Models; using System.Runtime.InteropServices; using System.IO; using PSO2SERVER.Json; using PSO2SERVER.Database; namespace PSO2SERVER.Protocol.Packets { public class QuestAvailablePacket : Packet { public ushort Unk1 { get; set; } public ushort ExtremeCount { get; set; } public ushort Unk2 { get; set; } public ushort ArksCount { get; set; } public ushort LimitedTimeCount { get; set; } public ushort ExtremeDebugCount { get; set; } public ushort Blank1Count { get; set; } public ushort Unk3 { get; set; } public ushort NetCafeCount { get; set; } public ushort WarmingDebugCount { get; set; } public ushort Blank2Count { get; set; } public ushort AdvanceCount { get; set; } public ushort ExpeditionCount { get; set; } public ushort ExpeditionDebugCount { get; set; } public ushort ArksDebugCount { get; set; } public ushort Unk4Count { get; set; } public ushort ChallengeCount { get; set; } public ushort UrgentCount { get; set; } public ushort UrgentDebugCount { get; set; } public ushort TimeAttackCount { get; set; } public ushort TimeAttackDebugCount { get; set; } // Array of 9 ushort values (arks_debug2_count) public ushort[] ArksDebug2Count { get; set; } = new ushort[9]; public ushort Blank3Count { get; set; } public ushort Unk5 { get; set; } public ushort RecommendedCount { get; set; } public ushort Unk6 { get; set; } public ushort UltimateDebugCount { get; set; } public ushort AgpCount { get; set; } public ushort BonusCount { get; set; } public ushort Unk7 { get; set; } // Array of 10 ushort values (training_count) public ushort[] TrainingCount { get; set; } = new ushort[10]; public ushort TriggerCount { get; set; } public ushort RidroidCount { get; set; } public ushort NetCafeAgpCount { get; set; } public ushort BattleBrokenCount { get; set; } public ushort BusterDebugCount { get; set; } public ushort Poka12Count { get; set; } public ushort Unk8 { get; set; } public ushort Unk9 { get; set; } public ushort BusterCount { get; set; } public ushort HeroTrainingCount { get; set; } public ushort AmplifiedCount { get; set; } public ushort Unk10 { get; set; } public ushort Unk11 { get; set; } public ushort DarkBlastTrainingCount { get; set; } public ushort EndlessCount { get; set; } public ushort Unk12 { get; set; } public ushort Unk13 { get; set; } public ushort PhantomTrainingCount { get; set; } public ushort AisTrainingCount { get; set; } public ushort Unk14 { get; set; } public ushort DamageCalcCount { get; set; } public ushort EtoileTrainingCount { get; set; } public ushort DivideCount { get; set; } // Unsure fields (stars1_count, stars2_count, stars3_count) public ushort Stars1Count { get; set; } public ushort Stars2Count { get; set; } public ushort Stars3Count { get; set; } // Array of 2 ushort values (unk15) public ushort[] Unk15 { get; set; } = new ushort[2]; // NotOn attribute is specific to certain frameworks (e.g., Vita platform) // You can use attributes like [Obsolete] in C# if needed public ushort[] Unk16 { get; set; } = new ushort[2]; // AvailableQuestType values public AvailableQuestType AvailableTypes { get; set; } public AvailableQuestType Unk19 { get; set; } // Round boost active flag public uint RoundBoost { get; set; } public uint Unk21 { get; set; } // Constructor public QuestAvailablePacket() { } public QuestAvailablePacket(List quests) { var amount = new QuestAvailablePacket(); // 定义一个字典,映射 QuestType 到相应的更新方法 var questActions = new Dictionary> { { QuestType.Unk0, packet => { Unk1++; AvailableTypes |= AvailableQuestType.UNK1; } }, { QuestType.Extreme, packet => { ExtremeCount++; AvailableTypes |= AvailableQuestType.EXTREME; } }, { QuestType.ARKS, packet => { ArksCount++; AvailableTypes |= AvailableQuestType.ARKS; } }, { QuestType.LimitedTime, packet => { LimitedTimeCount++; AvailableTypes |= AvailableQuestType.LIMITED_TIME; } }, { QuestType.ExtremeDebug, packet => { ExtremeDebugCount++; AvailableTypes |= AvailableQuestType.EXTREME_DEBUG; } }, { QuestType.Blank1, packet => { Blank1Count++; AvailableTypes |= AvailableQuestType.BLANK1; } }, { QuestType.NetCafe, packet => { NetCafeCount++; AvailableTypes |= AvailableQuestType.NET_CAFE; } }, { QuestType.WarmingDebug, packet => { WarmingDebugCount++; AvailableTypes |= AvailableQuestType.WARMING_DEBUG; } }, { QuestType.Blank2, packet => { Blank2Count++; AvailableTypes |= AvailableQuestType.BLANK2; } }, { QuestType.Advance, packet => { AdvanceCount++; AvailableTypes |= AvailableQuestType.ADVANCE; } }, { QuestType.Expedition, packet => { ExpeditionCount++; AvailableTypes |= AvailableQuestType.EXPEDITION; } }, { QuestType.FreeDebug, packet => { ExpeditionDebugCount++; AvailableTypes |= AvailableQuestType.FREE_DEBUG; } }, { QuestType.ArksDebug, packet => { ArksDebugCount++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG; } }, { QuestType.Challenge, packet => { ChallengeCount++; AvailableTypes |= AvailableQuestType.CHALLENGE; } }, { QuestType.Urgent, packet => { UrgentCount++; AvailableTypes |= AvailableQuestType.URGENT; } }, { QuestType.UrgentDebug, packet => { UrgentDebugCount++; AvailableTypes |= AvailableQuestType.URGENT_DEBUG; } }, { QuestType.TimeAttack, packet => { TimeAttackCount++; AvailableTypes |= AvailableQuestType.TIME_ATTACK; } }, { QuestType.TimeDebug, packet => { TimeAttackDebugCount++; AvailableTypes |= AvailableQuestType.TIME_DEBUG; } }, { QuestType.ArksDebug2, packet => { ArksDebug2Count[0]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG2; } }, { QuestType.ArksDebug3, packet => { ArksDebug2Count[1]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG3; } }, { QuestType.ArksDebug4, packet => { ArksDebug2Count[2]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG4; } }, { QuestType.ArksDebug5, packet => { ArksDebug2Count[3]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG5; } }, { QuestType.ArksDebug6, packet => { ArksDebug2Count[4]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG6; } }, { QuestType.ArksDebug7, packet => { ArksDebug2Count[5]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG7; } }, { QuestType.ArksDebug8, packet => { ArksDebug2Count[6]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG8; } }, { QuestType.ArksDebug9, packet => { ArksDebug2Count[7]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG9; } }, { QuestType.ArksDebug10, packet => { ArksDebug2Count[8]++; AvailableTypes |= AvailableQuestType.ARKS_DEBUG10; } }, { QuestType.Blank3, packet => { Blank3Count++; AvailableTypes |= AvailableQuestType.BLANK3; } }, { QuestType.Ultimate, packet => { Unk6++; AvailableTypes |= AvailableQuestType.ULTIMATE; } }, { QuestType.UltimateDebug, packet => { UltimateDebugCount++; AvailableTypes |= AvailableQuestType.ULTIMATE_DEBUG; } }, { QuestType.AGP, packet => { AgpCount++; AvailableTypes |= AvailableQuestType.AGP; } }, { QuestType.Bonus, packet => { BonusCount++; AvailableTypes |= AvailableQuestType.BONUS; } }, { QuestType.StandardTraining, packet => { TrainingCount[0]++; AvailableTypes |= AvailableQuestType.STANDARD_TRAINING; } }, { QuestType.HunterTraining, packet => { TrainingCount[1]++; AvailableTypes |= AvailableQuestType.HUNTER_TRAINING; } }, { QuestType.RangerTraining, packet => { TrainingCount[2]++; AvailableTypes |= AvailableQuestType.RANGER_TRAINING; } }, { QuestType.ForceTraining, packet => { TrainingCount[3]++; AvailableTypes |= AvailableQuestType.FORCE_TRAINING; } }, { QuestType.FighterTraining, packet => { TrainingCount[4]++; AvailableTypes |= AvailableQuestType.FIGHTER_TRAINING; } }, { QuestType.GunnerTraining, packet => { TrainingCount[5]++; AvailableTypes |= AvailableQuestType.GUNNER_TRAINING; } }, { QuestType.TechterTraining, packet => { TrainingCount[6]++; AvailableTypes |= AvailableQuestType.TECHTER_TRAINING; } }, { QuestType.BraverTraining, packet => { TrainingCount[7]++; AvailableTypes |= AvailableQuestType.BRAVER_TRAINING; } }, { QuestType.BouncerTraining, packet => { TrainingCount[8]++; AvailableTypes |= AvailableQuestType.BOUNCER_TRAINING; } }, { QuestType.SummonerTraining, packet => { TrainingCount[9]++; AvailableTypes |= AvailableQuestType.SUMMONER_TRAINING; } }, { QuestType.AutoAccept, packet => { AvailableTypes |= AvailableQuestType.AUTO_ACCEPT; } }, { QuestType.Ridroid, packet => { RidroidCount++; AvailableTypes |= AvailableQuestType.RIDROID; } }, { QuestType.CafeAGP, packet => { NetCafeAgpCount++; AvailableTypes |= AvailableQuestType.NET_CAFE_AGP; } }, { QuestType.BattleBroken, packet => { BattleBrokenCount++; AvailableTypes |= AvailableQuestType.BATTLE_BROKEN; } }, { QuestType.BusterDebug, packet => { BusterDebugCount++; AvailableTypes |= AvailableQuestType.BUSTER_DEBUG; } }, { QuestType.Poka12, packet => { Poka12Count++; AvailableTypes |= AvailableQuestType.POKA12; } }, { QuestType.StoryEP1, packet => { Unk9++; AvailableTypes |= AvailableQuestType.STORY_EP1; } }, { QuestType.Buster, packet => { BusterCount++; AvailableTypes |= AvailableQuestType.BUSTER; } }, { QuestType.HeroTraining, packet => { HeroTrainingCount++; AvailableTypes |= AvailableQuestType.HERO_TRAINING; } }, { QuestType.Amplified, packet => { AmplifiedCount++; AvailableTypes |= AvailableQuestType.AMPLIFIED; } }, { QuestType.DarkBlastTraining, packet => { DarkBlastTrainingCount++; AvailableTypes |= AvailableQuestType.DARK_BLAST_TRAINING; } }, { QuestType.Endless, packet => { EndlessCount++; AvailableTypes |= AvailableQuestType.ENDLESS; } }, { QuestType.Blank4, packet => { Unk13++; AvailableTypes |= AvailableQuestType.BLANK4; } }, { QuestType.PhantomTraining, packet => { PhantomTrainingCount++; AvailableTypes |= AvailableQuestType.PHANTOM_TRAINING; } }, { QuestType.AISTraining, packet => { AisTrainingCount++; AvailableTypes |= AvailableQuestType.AIS_TRAINING; } }, { QuestType.DamageCalculation, packet => { DamageCalcCount++; AvailableTypes |= AvailableQuestType.DAMAGE_CALC; } }, { QuestType.EtoileTraining, packet => { EtoileTrainingCount++; AvailableTypes |= AvailableQuestType.ETOILE_TRAINING; } }, { QuestType.Divide, packet => { DivideCount++; AvailableTypes |= AvailableQuestType.DIVIDE; } }, { QuestType.Stars1, packet => { Stars1Count++; AvailableTypes |= AvailableQuestType.STARS1; } }, { QuestType.Stars2, packet => { Stars2Count++; AvailableTypes |= AvailableQuestType.STARS2; } }, { QuestType.Stars3, packet => { Stars3Count++; AvailableTypes |= AvailableQuestType.STARS3; } }, { QuestType.Stars4, packet => { Unk15[0]++; AvailableTypes |= AvailableQuestType.STARS4; } }, { QuestType.Stars5, packet => { Unk15[1]++; AvailableTypes |= AvailableQuestType.STARS5; } }, { QuestType.Stars6, packet => { Unk16[0]++; AvailableTypes |= AvailableQuestType.STARS6; } }, }; // 遍历 quests 列表并执行相应的更新操作 for (int i = 0; i < quests.Count; i++) { var quest = quests[i]; // 确保 quest 和 QuestDefiniton 不为 null if (quest?.QuestDefiniton == null) { Logger.WriteError($"PartyQuest at index {i} is invalid (QuestDefiniton is null)."); continue; // 跳过当前无效的 quest } // 获取 quest type var questType = quest.QuestDefiniton.QuestType; // 如果字典中包含该 quest type,则执行对应的操作 if (questActions.TryGetValue(questType, out var action)) { try { action(amount); // 执行更新操作 } catch (Exception ex) { Logger.WriteError($"Error executing action for QuestType {questType} at index {i}: {ex.Message}"); } } else { // 可以在此处处理未定义的 QuestType(例如记录警告或错误) Logger.WriteWarning($"未知 QuestType {questType} 索引 {i}. 跳过."); } } } //public short[] amount = new short[Enum.GetValues(typeof(QuestType)).Length]; public override byte[] Build() { PacketWriter pkt = new PacketWriter(); //// 使用反射获取所有枚举值,并合并它们 //ulong combinedFlags = 0; //foreach (var value in Enum.GetValues(typeof(AvailableQuestType))) //{ // combinedFlags |= (ulong)value; //} //// Filler/Padding? //pkt.Write((UInt16)0); //// Amounts //for (int i = 0; i < amount.Length; i++) //{ // amount[i] = 1; // Just for testing // pkt.Write(amount[i]); //} //// Padding/Blank entries? //for (int i = 0; i < 2; i++) // pkt.Write((int)0); //// Available Bitfield //pkt.Write((UInt64)combinedFlags); //// Filler/Padding? //for (int i = 0; i < 2; i++) // pkt.Write((int)0); //return pkt.ToArray(); pkt.Write(Unk1); pkt.Write(ExtremeCount); pkt.Write(Unk2); pkt.Write(ArksCount); pkt.Write(LimitedTimeCount); pkt.Write(ExtremeDebugCount); pkt.Write(Blank1Count); pkt.Write(Unk3); pkt.Write(NetCafeCount); pkt.Write(WarmingDebugCount); pkt.Write(Blank2Count); pkt.Write(AdvanceCount); pkt.Write(ExpeditionCount); pkt.Write(ExpeditionDebugCount); pkt.Write(ArksDebugCount); pkt.Write(Unk4Count); pkt.Write(ChallengeCount); pkt.Write(UrgentCount); pkt.Write(UrgentDebugCount); pkt.Write(TimeAttackCount); pkt.Write(TimeAttackDebugCount); // 写入 ArksDebug2Count 数组 foreach (var count in ArksDebug2Count) { pkt.Write(count); } pkt.Write(Blank3Count); pkt.Write(Unk5); pkt.Write(RecommendedCount); pkt.Write(Unk6); pkt.Write(UltimateDebugCount); pkt.Write(AgpCount); pkt.Write(BonusCount); pkt.Write(Unk7); // 写入 TrainingCount 数组 foreach (var count in TrainingCount) { pkt.Write(count); } pkt.Write(TriggerCount); pkt.Write(RidroidCount); pkt.Write(NetCafeAgpCount); pkt.Write(BattleBrokenCount); pkt.Write(BusterDebugCount); pkt.Write(Poka12Count); pkt.Write(Unk8); pkt.Write(Unk9); pkt.Write(BusterCount); pkt.Write(HeroTrainingCount); pkt.Write(AmplifiedCount); pkt.Write(Unk10); pkt.Write(Unk11); pkt.Write(DarkBlastTrainingCount); pkt.Write(EndlessCount); pkt.Write(Unk12); pkt.Write(Unk13); pkt.Write(PhantomTrainingCount); pkt.Write(AisTrainingCount); pkt.Write(Unk14); pkt.Write(DamageCalcCount); pkt.Write(EtoileTrainingCount); pkt.Write(DivideCount); pkt.Write(Stars1Count); pkt.Write(Stars2Count); pkt.Write(Stars3Count); // 写入 Unk15 数组 foreach (var count in Unk15) { pkt.Write(count); } // 写入 Unk16 数组 foreach (var count in Unk16) { pkt.Write(count); } // 写入 AvailableTypes 和 Unk19 (作为枚举类型,转换为整数) pkt.Write((ulong)AvailableTypes); pkt.Write((ulong)Unk19); pkt.Write(RoundBoost); pkt.Write(Unk21); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x0B, 0x16, PacketFlags.None); } public static QuestAvailablePacket Load(List quests) { var amount = new QuestAvailablePacket(); // 定义一个字典,映射 QuestType 到相应的更新方法 var questActions = new Dictionary> { { QuestType.Unk0, packet => { packet.Unk1++; packet.AvailableTypes |= AvailableQuestType.UNK1; } }, { QuestType.Extreme, packet => { packet.ExtremeCount++; packet.AvailableTypes |= AvailableQuestType.EXTREME; } }, { QuestType.ARKS, packet => { packet.ArksCount++; packet.AvailableTypes |= AvailableQuestType.ARKS; } }, { QuestType.LimitedTime, packet => { packet.LimitedTimeCount++; packet.AvailableTypes |= AvailableQuestType.LIMITED_TIME; } }, { QuestType.ExtremeDebug, packet => { packet.ExtremeDebugCount++; packet.AvailableTypes |= AvailableQuestType.EXTREME_DEBUG; } }, { QuestType.Blank1, packet => { packet.Blank1Count++; packet.AvailableTypes |= AvailableQuestType.BLANK1; } }, { QuestType.NetCafe, packet => { packet.NetCafeCount++; packet.AvailableTypes |= AvailableQuestType.NET_CAFE; } }, { QuestType.WarmingDebug, packet => { packet.WarmingDebugCount++; packet.AvailableTypes |= AvailableQuestType.WARMING_DEBUG; } }, { QuestType.Blank2, packet => { packet.Blank2Count++; packet.AvailableTypes |= AvailableQuestType.BLANK2; } }, { QuestType.Advance, packet => { packet.AdvanceCount++; packet.AvailableTypes |= AvailableQuestType.ADVANCE; } }, { QuestType.Expedition, packet => { packet.ExpeditionCount++; packet.AvailableTypes |= AvailableQuestType.EXPEDITION; } }, { QuestType.FreeDebug, packet => { packet.ExpeditionDebugCount++; packet.AvailableTypes |= AvailableQuestType.FREE_DEBUG; } }, { QuestType.ArksDebug, packet => { packet.ArksDebugCount++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG; } }, { QuestType.Challenge, packet => { packet.ChallengeCount++; packet.AvailableTypes |= AvailableQuestType.CHALLENGE; } }, { QuestType.Urgent, packet => { packet.UrgentCount++; packet.AvailableTypes |= AvailableQuestType.URGENT; } }, { QuestType.UrgentDebug, packet => { packet.UrgentDebugCount++; packet.AvailableTypes |= AvailableQuestType.URGENT_DEBUG; } }, { QuestType.TimeAttack, packet => { packet.TimeAttackCount++; packet.AvailableTypes |= AvailableQuestType.TIME_ATTACK; } }, { QuestType.TimeDebug, packet => { packet.TimeAttackDebugCount++; packet.AvailableTypes |= AvailableQuestType.TIME_DEBUG; } }, { QuestType.ArksDebug2, packet => { packet.ArksDebug2Count[0]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG2; } }, { QuestType.ArksDebug3, packet => { packet.ArksDebug2Count[1]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG3; } }, { QuestType.ArksDebug4, packet => { packet.ArksDebug2Count[2]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG4; } }, { QuestType.ArksDebug5, packet => { packet.ArksDebug2Count[3]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG5; } }, { QuestType.ArksDebug6, packet => { packet.ArksDebug2Count[4]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG6; } }, { QuestType.ArksDebug7, packet => { packet.ArksDebug2Count[5]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG7; } }, { QuestType.ArksDebug8, packet => { packet.ArksDebug2Count[6]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG8; } }, { QuestType.ArksDebug9, packet => { packet.ArksDebug2Count[7]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG9; } }, { QuestType.ArksDebug10, packet => { packet.ArksDebug2Count[8]++; packet.AvailableTypes |= AvailableQuestType.ARKS_DEBUG10; } }, { QuestType.Blank3, packet => { packet.Blank3Count++; packet.AvailableTypes |= AvailableQuestType.BLANK3; } }, { QuestType.Ultimate, packet => { packet.Unk6++; packet.AvailableTypes |= AvailableQuestType.ULTIMATE; } }, { QuestType.UltimateDebug, packet => { packet.UltimateDebugCount++; packet.AvailableTypes |= AvailableQuestType.ULTIMATE_DEBUG; } }, { QuestType.AGP, packet => { packet.AgpCount++; packet.AvailableTypes |= AvailableQuestType.AGP; } }, { QuestType.Bonus, packet => { packet.BonusCount++; packet.AvailableTypes |= AvailableQuestType.BONUS; } }, { QuestType.StandardTraining, packet => { packet.TrainingCount[0]++; packet.AvailableTypes |= AvailableQuestType.STANDARD_TRAINING; } }, { QuestType.HunterTraining, packet => { packet.TrainingCount[1]++; packet.AvailableTypes |= AvailableQuestType.HUNTER_TRAINING; } }, { QuestType.RangerTraining, packet => { packet.TrainingCount[2]++; packet.AvailableTypes |= AvailableQuestType.RANGER_TRAINING; } }, { QuestType.ForceTraining, packet => { packet.TrainingCount[3]++; packet.AvailableTypes |= AvailableQuestType.FORCE_TRAINING; } }, { QuestType.FighterTraining, packet => { packet.TrainingCount[4]++; packet.AvailableTypes |= AvailableQuestType.FIGHTER_TRAINING; } }, { QuestType.GunnerTraining, packet => { packet.TrainingCount[5]++; packet.AvailableTypes |= AvailableQuestType.GUNNER_TRAINING; } }, { QuestType.TechterTraining, packet => { packet.TrainingCount[6]++; packet.AvailableTypes |= AvailableQuestType.TECHTER_TRAINING; } }, { QuestType.BraverTraining, packet => { packet.TrainingCount[7]++; packet.AvailableTypes |= AvailableQuestType.BRAVER_TRAINING; } }, { QuestType.BouncerTraining, packet => { packet.TrainingCount[8]++; packet.AvailableTypes |= AvailableQuestType.BOUNCER_TRAINING; } }, { QuestType.SummonerTraining, packet => { packet.TrainingCount[9]++; packet.AvailableTypes |= AvailableQuestType.SUMMONER_TRAINING; } }, { QuestType.AutoAccept, packet => { packet.AvailableTypes |= AvailableQuestType.AUTO_ACCEPT; } }, { QuestType.Ridroid, packet => { packet.RidroidCount++; packet.AvailableTypes |= AvailableQuestType.RIDROID; } }, { QuestType.CafeAGP, packet => { packet.NetCafeAgpCount++; packet.AvailableTypes |= AvailableQuestType.NET_CAFE_AGP; } }, { QuestType.BattleBroken, packet => { packet.BattleBrokenCount++; packet.AvailableTypes |= AvailableQuestType.BATTLE_BROKEN; } }, { QuestType.BusterDebug, packet => { packet.BusterDebugCount++; packet.AvailableTypes |= AvailableQuestType.BUSTER_DEBUG; } }, { QuestType.Poka12, packet => { packet.Poka12Count++; packet.AvailableTypes |= AvailableQuestType.POKA12; } }, { QuestType.StoryEP1, packet => { packet.Unk9++; packet.AvailableTypes |= AvailableQuestType.STORY_EP1; } }, { QuestType.Buster, packet => { packet.BusterCount++; packet.AvailableTypes |= AvailableQuestType.BUSTER; } }, { QuestType.HeroTraining, packet => { packet.HeroTrainingCount++; packet.AvailableTypes |= AvailableQuestType.HERO_TRAINING; } }, { QuestType.Amplified, packet => { packet.AmplifiedCount++; packet.AvailableTypes |= AvailableQuestType.AMPLIFIED; } }, { QuestType.DarkBlastTraining, packet => { packet.DarkBlastTrainingCount++; packet.AvailableTypes |= AvailableQuestType.DARK_BLAST_TRAINING; } }, { QuestType.Endless, packet => { packet.EndlessCount++; packet.AvailableTypes |= AvailableQuestType.ENDLESS; } }, { QuestType.Blank4, packet => { packet.Unk13++; packet.AvailableTypes |= AvailableQuestType.BLANK4; } }, { QuestType.PhantomTraining, packet => { packet.PhantomTrainingCount++; packet.AvailableTypes |= AvailableQuestType.PHANTOM_TRAINING; } }, { QuestType.AISTraining, packet => { packet.AisTrainingCount++; packet.AvailableTypes |= AvailableQuestType.AIS_TRAINING; } }, { QuestType.DamageCalculation, packet => { packet.DamageCalcCount++; packet.AvailableTypes |= AvailableQuestType.DAMAGE_CALC; } }, { QuestType.EtoileTraining, packet => { packet.EtoileTrainingCount++; packet.AvailableTypes |= AvailableQuestType.ETOILE_TRAINING; } }, { QuestType.Divide, packet => { packet.DivideCount++; packet.AvailableTypes |= AvailableQuestType.DIVIDE; } }, { QuestType.Stars1, packet => { packet.Stars1Count++; packet.AvailableTypes |= AvailableQuestType.STARS1; } }, { QuestType.Stars2, packet => { packet.Stars2Count++; packet.AvailableTypes |= AvailableQuestType.STARS2; } }, { QuestType.Stars3, packet => { packet.Stars3Count++; packet.AvailableTypes |= AvailableQuestType.STARS3; } }, { QuestType.Stars4, packet => { packet.Unk15[0]++; packet.AvailableTypes |= AvailableQuestType.STARS4; } }, { QuestType.Stars5, packet => { packet.Unk15[1]++; packet.AvailableTypes |= AvailableQuestType.STARS5; } }, { QuestType.Stars6, packet => { packet.Unk16[0]++; packet.AvailableTypes |= AvailableQuestType.STARS6; } }, }; // 遍历 quests 列表并执行相应的更新操作 for (int i = 0; i < quests.Count; i++) { var quest = quests[i]; // 确保 quest 和 QuestDefiniton 不为 null if (quest?.QuestDefiniton == null) { Logger.WriteError($"PartyQuest at index {i} is invalid (QuestDefiniton is null)."); continue; // 跳过当前无效的 quest } // 获取 quest type var questType = quest.QuestDefiniton.QuestType; // 如果字典中包含该 quest type,则执行对应的操作 if (questActions.TryGetValue(questType, out var action)) { try { action(amount); // 执行更新操作 } catch (Exception ex) { Logger.WriteError($"Error executing action for QuestType {questType} at index {i}: {ex.Message}"); } } else { // 可以在此处处理未定义的 QuestType(例如记录警告或错误) Logger.WriteWarning($"Unknown QuestType {questType} at index {i}. Skipping."); } } return amount; } } }