using System; using System.Collections.Generic; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; namespace PSO2SERVER.Protocol.Handlers { [PacketHandlerAttr(0x0F, 0xE0)] public class MoveToMatStorageRequest : PacketHandler { public struct MoveToMatStorageRequestPacket { /// Information about items being moved. public List Items; } public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length); Logger.WriteHex(info, data); var reader = new PacketReader(data, position, size); var items_count = reader.ReadMagic(0x9087, 0xEA); var pkt = new MoveToMatStorageRequestPacket(); for (int i = 0; i < items_count; i++) { var item = reader.ReadStruct(); pkt.Items.Add(item); } //TODO var newinv = new List(); context.SendPacket(new MoveToMatStoragePacket(newinv, pkt.Items)); } } }