using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Packets.PSOPackets { public class SetPlayerIDPacket : Packet { private readonly uint _PlayerId; public SetPlayerIDPacket(uint PlayerId) { _PlayerId = PlayerId; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.WritePlayerHeader(_PlayerId); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x06, 0x00, PacketFlags.None); } #endregion } }