using System; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; namespace PSO2SERVER.Protocol.Handlers { [PacketHandlerAttr(0x1C, 0x1E)] class CharacterInfoRequest : PacketHandler { public struct CharacterInfoRequestPacket { public uint player_id { get; set; } public uint unk1 { get; set; } } CharacterInfoRequestPacket pkt = new CharacterInfoRequestPacket(); public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length); Logger.WriteHex(info, data); var reader = new PacketReader(data, position, size); pkt = reader.ReadStruct(); Logger.Write("player_id {0} unk1 {1}", pkt.player_id, pkt.unk1); } } }