using System; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; using static PSO2SERVER.Protocol.Packets.CharacterShipTransferCancelPacket; namespace PSO2SERVER.Protocol.Handlers { [PacketHandlerAttr(0x11, 0xBC)] class CharacterShipTransferCanceldRequest : PacketHandler { public struct CharacterShipTransferCanceldRequestPacket { public uint player_id { get; set; } } CharacterShipTransferCanceldRequestPacket pkt = new CharacterShipTransferCanceldRequestPacket(); public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length); Logger.WriteHex(info, data); var reader = new PacketReader(data, position, size); pkt = reader.ReadStruct(); context.SendPacket(new CharacterShipTransferCancelPacket(MoveStatus.Success));// TODO 需要补充完整 } } }