using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class CharacterShipTransferCancelPacket : Packet { public enum MoveStatus : uint { Success, Failed, } public MoveStatus status { get; set; } public CharacterShipTransferCancelPacket(MoveStatus status) { this.status = status; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.Write((uint)status); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x11, 0xBD, PacketFlags.None); } #endregion } }