using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class CharacterNewNamePacket : Packet { public enum NewNameStatus : uint { Success = 0, Failure = 1 } public NewNameStatus status { get; set; } public uint player_id { get; set; } public string Name { get; set; } public CharacterNewNamePacket(NewNameStatus Status, uint Player_id, string Newname) { status = Status; player_id = Player_id; Name = Newname; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.Write((uint)status); pkt.Write(player_id); pkt.WriteFixedLengthUtf16(Name, 16); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x11, 0x9C, PacketFlags.None); } #endregion } }