using System; using PSO2SERVER.Models; using PSO2SERVER.Protocol.Packets; namespace PSO2SERVER.Protocol.Handlers { [PacketHandlerAttr(0x0E, 0x29)] public class PlayerIsNotBusyState : PacketHandler { public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size) { if (context.Character == null) return; //var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length); //Logger.WriteHex(info, data); foreach (var c in Server.Instance.Clients) { if (c.Character == null || c.CurrentMap != context.CurrentMap) continue; c.SendPacket(new NewBusyStatePacket(context._account.AccountId, BusyState.NotBusy)); } } } }