using Newtonsoft.Json; using Org.BouncyCastle.Utilities; using PSO2SERVER.Models; using PSO2SERVER.Zone; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Remoting.Messaging; using System.Text; using static PSO2SERVER.Models.PSOObject; namespace PSO2SERVER.Protocol.Packets { public class NPCSpawnPacket : Packet { [JsonProperty("object")] public ObjectHeader objHeader { get; set; } = new ObjectHeader(); [JsonProperty("position")] public PSOLocation objPosition { get; set; } = new PSOLocation(); public ushort unk1 { get; set; } = 0; /// Enemy name. [JsonProperty("name")] public string objName { get; set; } = string.Empty;//0x20 public uint unk2 { get; set; } = 0; public byte[] unk3 { get; set; } = new byte[0x0C]; public ushort unk4 { get; set; } = 0; public ushort unk5 { get; set; } = 0; public uint unk6 { get; set; } = 0; public uint unk7 { get; set; } = 0; public uint unk8 { get; set; } = 0; public uint unk9 { get; set; } = 0; public uint unk10 { get; set; } = 0; public uint unk11 { get; set; } = 0; public uint unk12 { get; set; } = 0; public string unk13 { get; set; } = string.Empty; //Ascii public NPCSpawnPacket(PSOObject obj) { objHeader = obj.Header; objPosition = obj.Position; objName = obj.Name; unk8 = 1101004800; unk12 = 1; } public NPCSpawnPacket() { } #region implemented abstract members of Packet public override byte[] Build() { PacketWriter pkt = new PacketWriter(); pkt.WriteStruct(objHeader); pkt.WritePosition(objPosition); pkt.Write(unk1); // Padding? pkt.WriteFixedLengthASCII(objName, 0x20); pkt.Write(unk2); // Padding? pkt.Write(unk3); // Unknown, usually zero pkt.Write(unk4); pkt.Write(unk5); pkt.Write(unk6); pkt.Write(unk7); pkt.Write(unk8); // Always this 1101004800 pkt.Write(unk9); pkt.Write(unk10); pkt.Write(unk11); pkt.Write(unk12); pkt.WriteAscii(unk13, 0x9FCD, 0xE7); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x08, 0x0C, PacketFlags.PACKED); } #endregion } }