using Newtonsoft.Json; using Org.BouncyCastle.Utilities; using PSO2SERVER.Models; using PSO2SERVER.Zone; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Remoting.Messaging; using System.Text; using static PSO2SERVER.Models.PSOObject; namespace PSO2SERVER.Protocol.Packets { public class ObjectSpawnPacket : Packet { public readonly PSOObject _obj; [JsonProperty("object")] public ObjectHeader objHeader { get; set; } = new ObjectHeader(); [JsonProperty("position")] public PSOLocation objPosition { get; set; } = new PSOLocation(); public ushort unk1 { get; set; } = 0; /// Enemy name. [JsonProperty("name")] public string objName { get; set; } = string.Empty;//0x20 public uint[] unk2 { get; set; } = new uint[0x05]; public uint flags { get; set; } = 0; public List data { get; set; } = new List(); public ObjectSpawnPacket(PSOObject obj) { objHeader = obj.Header; objPosition = obj.Position; objName = obj.Name; flags = 4; _obj = obj; } public ObjectSpawnPacket() { } #region implemented abstract members of Packet public override byte[] Build() { PacketWriter pkt = new PacketWriter(); pkt.WriteStruct(objHeader); pkt.WritePosition(objPosition); pkt.Write(unk1); // Padding? pkt.WriteFixedLengthASCII(objName, 0x20); pkt.WriteUintArray(unk2); pkt.Write(flags); pkt.Write(_obj.Things.Length); foreach (PSOObjectThing thing in _obj.Things) { pkt.WriteStruct(thing); } return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x08, 0x0B, PacketFlags.None); } #endregion } }