using Newtonsoft.Json; using PSO2SERVER.Models; using PSO2SERVER.Zone; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class TransporterSpawnPacket : Packet { [JsonProperty("object")] public ObjectHeader objHeader { get; set; } = new ObjectHeader(); [JsonProperty("position")] public PSOLocation objPosition { get; set; } = new PSOLocation(); public ushort unk1 { get; set; } = 0; /// Enemy name. [JsonProperty("name")] public string objName { get; set; } = string.Empty;//0x20 public uint unk2 { get; set; } = 0; public ushort unk3 { get; set; } = 0; public ushort unk4 { get; set; } = 0; public ushort unk5 { get; set; } = 0; public ushort unk6 { get; set; } = 0; public uint unk7 { get; set; } = 0; public uint unk8 { get; set; } = 0; public TransporterSpawnPacket(PSOObject obj) { objHeader = obj.Header; objPosition = obj.Position; objName = obj.Name; } public TransporterSpawnPacket() { } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.WriteStruct(objHeader); pkt.WritePosition(objPosition); pkt.Write(unk1); // Padding? pkt.WriteFixedLengthASCII(objName, 0x20); pkt.Write(unk2); pkt.Write(unk3); pkt.Write(unk4); pkt.Write(unk5); pkt.Write(unk6); pkt.Write(unk7); pkt.Write(unk8); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x08, 0x05, PacketFlags.None); } #endregion } }