using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class ChatStatusPacket : Packet { /// Object of the player (not set for C -> S). public ObjectHeader Obj { get; set; } /// Chat status. public UInt32 Status { get; set; } public ChatStatusPacket(UInt32 sender_id, UInt32 status) { Obj = new ObjectHeader() { ID = sender_id, ObjectType = ObjectType.Player }; Status = status; } #region implemented abstract members of Packet public override byte[] Build() { var pkt = new PacketWriter(); pkt.WriteObjectHeader(Obj); pkt.Write(Status); return pkt.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x0E, 0x19, PacketFlags.OBJECT_RELATED); } #endregion } }