using Mysqlx.Crud; using PSO2SERVER.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PSO2SERVER.Protocol.Packets { public class DespawnPlayerPacket : Packet { /// Player that receives this packet. public ObjectHeader receiver { get; set; } = new ObjectHeader(); /// Player that got removed. public ObjectHeader removed_player { get; set; } = new ObjectHeader(); public DespawnPlayerPacket(int other_playerid, int user_playerid) { receiver = new ObjectHeader((uint)other_playerid, ObjectType.Player); removed_player = new ObjectHeader((uint)user_playerid, ObjectType.Player); } #region implemented abstract members of Packet public override byte[] Build() { PacketWriter writer = new PacketWriter(); receiver.WriteObjectHeaderToStream(writer); removed_player.WriteObjectHeaderToStream(writer); return writer.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x04, 0x3B, PacketFlags.OBJECT_RELATED); } #endregion } }