using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Messaging; using System.Text; using PSO2SERVER.Models; namespace PSO2SERVER.Protocol.Packets { class ObjectActionPacket : Packet { private ObjectHeader headerA; // Destination player / object? private ObjectHeader headerB; // Calling player / object? private ObjectHeader headerC; // Maybe argument player / object? private ObjectHeader headerD; // Probably another arg I guess? private string command; // ASCII command public ObjectActionPacket(ObjectHeader headerA, ObjectHeader headerB, ObjectHeader headerC, ObjectHeader headerD, string command) { this.headerA = headerA; this.headerB = headerB; this.headerC = headerC; this.headerD = headerD; this.command = command; } public override byte[] Build() { PacketWriter writer = new PacketWriter(); headerA.WriteObjectHeaderToStream(writer); headerB.WriteObjectHeaderToStream(writer); writer.Write((uint)0); // Padding headerC.WriteObjectHeaderToStream(writer); headerD.WriteObjectHeaderToStream(writer); writer.Write((uint)0); // Padding writer.WriteAscii(command, 0x5CCF, 0x15); return writer.ToArray(); } public override PacketHeader GetHeader() { return new PacketHeader(0x04, 0x15, (PacketFlags.OBJECT_RELATED | PacketFlags.PACKED)); } } }