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2 Commits

Author SHA1 Message Date
48dbe8785c 增加lua的支持 2024-12-11 06:05:23 +08:00
f26c11ac73 31-TitleHandler 2024-12-11 04:49:09 +08:00
10 changed files with 196 additions and 4 deletions

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@ -0,0 +1,70 @@
using NLua;
using System;
namespace PSO2SERVER.LuaEngine
{
public class LuaScriptEngine
{
private Lua lua;
public LuaScriptEngine()
{
// 初始化 LuaEngine 解释器
lua = new Lua();
}
// 执行 LuaEngine 脚本
public void ExecuteScript(string script)
{
try
{
// 执行传入的 LuaEngine 脚本
lua.DoString(script);
}
catch (Exception ex)
{
Console.WriteLine("Error executing LuaEngine script: " + ex.Message);
}
}
// 执行并获取 LuaEngine 脚本结果
public object ExecuteScriptWithResult(string script)
{
try
{
// 执行 LuaEngine 脚本并返回结果
return lua.DoString(script)[0];
}
catch (Exception ex)
{
Console.WriteLine("Error executing LuaEngine script: " + ex.Message);
return null;
}
}
// 将 C# 对象传递给 LuaEngine 环境
public void SetGlobalVariable(string name, object value)
{
lua[name] = value;
}
// 获取 LuaEngine 环境中的全局变量
public object GetGlobalVariable(string name)
{
return lua[name];
}
// 使用 MethodBase 注册方法
public void RegisterFunction(string luaFunctionName, object obj, string methodName)
{
var methodInfo = obj.GetType().GetMethod(methodName);
lua.RegisterFunction(luaFunctionName, obj, methodInfo);
}
// 清理 LuaEngine 解释器
public void Dispose()
{
lua.Dispose();
}
}
}

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@ -18,6 +18,7 @@ using Newtonsoft.Json;
using PSO2SERVER.Zone;
using PSO2SERVER.Json;
using PSO2SERVER.Models;
using NLua;
namespace PSO2SERVER
{
@ -43,6 +44,9 @@ namespace PSO2SERVER
public const int ServerShipListProtNums_NA = 6;
public const int ServerShipListProt_NA = 13001;
public const string ServerBlockBalanceName = "Test";
public const int ServerBlockBalanceProt = 12205;
public const string ServerSettingsKey = "Resources\\settings.txt";
public const string ServerMemoryPacket = "Resources\\setMemoryPacket.bin"; //TODO
@ -94,6 +98,24 @@ namespace PSO2SERVER
//JsonTest.JsonReadTest();
//using (var state = new LuaEngine())
//{
// //Retrieving LuaEngine functions:
// state.DoString(@"function ScriptFunc (val1, val2)
// if val1 > val2 then
// return val1 + 1
// else
// return val2 - 1
// end
// end
// ");
// var scriptFunc = state["ScriptFunc"] as LuaFunction;
// var funcRes = scriptFunc.Call(3, 5).First();
// Console.WriteLine($"Func result:{funcRes}");
// Console.ReadKey();
//}
try
{
for (var i = 0; i < args.Length; i++)

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@ -0,0 +1,16 @@
using System;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
namespace PSO2SERVER.Protocol.Handlers
{
[PacketHandlerAttr(0x31, 0x01)]
public class NewTitlesRequest : PacketHandler
{
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
Logger.WriteHex(info, data);
}
}
}

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@ -0,0 +1,16 @@
using System;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
namespace PSO2SERVER.Protocol.Handlers
{
[PacketHandlerAttr(0x31, 0x03)]
public class TitleListRequest : PacketHandler
{
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
Logger.WriteHex(info, data);
}
}
}

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@ -0,0 +1,22 @@
using System;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
namespace PSO2SERVER.Protocol.Handlers
{
[PacketHandlerAttr(0x31, 0x06)]
public class TitleConditionRequest : PacketHandler
{
public struct GetTitleConditionPacket
{
/// Requested title ID.
public uint title_id;
}
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
Logger.WriteHex(info, data);
}
}
}

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@ -0,0 +1,16 @@
using System;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
namespace PSO2SERVER.Protocol.Handlers
{
[PacketHandlerAttr(0x31, 0x08)]
public class PlayAchievementsRequest : PacketHandler
{
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
Logger.WriteHex(info, data);
}
}
}

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@ -0,0 +1,22 @@
using System;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
namespace PSO2SERVER.Protocol.Handlers
{
[PacketHandlerAttr(0x31, 0x0A)]
public class ReceiveTitleRewardRequest : PacketHandler
{
public struct ReceiveTitleRewardRequestPacket
{
/// Requested title ID.
public uint title_id;
}
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
Logger.WriteHex(info, data);
}
}
}

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@ -106,7 +106,7 @@ namespace PSO2SERVER
private async Task DoBlockBalanceAsync(Socket socket)
{
var balancepacket = new BlockBalancePacket("test", 12205).GetPacketBytes();
var balancepacket = new BlockBalancePacket(ServerApp.ServerBlockBalanceName, ServerApp.ServerBlockBalanceProt).GetPacketBytes();
await Task.Factory.FromAsync(
(cb, state) => socket.BeginSend(balancepacket, 0, balancepacket.Length, SocketFlags.None, cb, state),

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@ -11,8 +11,9 @@ namespace PSO2SERVER
{
public static Server Instance { get; private set; }
private readonly SocketServer _server;
public string _name { get; private set; }
private readonly SocketServer _server;
public List<Client> Clients { get; private set; }
public DateTime StartTime { get; private set; }
public Timer PingTimer;
@ -20,7 +21,8 @@ namespace PSO2SERVER
public Server()
{
Clients = new List<Client>();
_server = new SocketServer(12205);
_name = ServerApp.ServerBlockBalanceName;
_server = new SocketServer(ServerApp.ServerBlockBalanceProt);
_server.NewClient += HandleNewClient;
Instance = this;
StartTime = DateTime.Now;

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@ -313,6 +313,7 @@
<Compile Include="Json\JsonRead.cs" />
<Compile Include="Json\QuestJson.cs" />
<Compile Include="Logger.cs" />
<Compile Include="LuaEngine\LuaEngine.cs" />
<Compile Include="Models\BattleStats.cs" />
<Compile Include="Models\BlockInfo.cs" />
<Compile Include="Models\CharacterAdditionalStruct.cs" />
@ -410,9 +411,14 @@
<Compile Include="Protocol\Handlers\2B-SettingHandler\2B-01-SavePlayerSettings.cs" />
<Compile Include="Protocol\Handlers\2B-SettingHandler\2B-00-SettingsRequest.cs" />
<Compile Include="Protocol\Handlers\2F-SymbolHandler\2F-06-SymbolArtHandler.cs" />
<Compile Include="Protocol\Handlers\31-TitleHandler\31-0A-ReceiveTitleRewardRequest.cs" />
<Compile Include="Protocol\Handlers\31-TitleHandler\31-06-TitleConditionRequest.cs" />
<Compile Include="Protocol\Handlers\31-TitleHandler\31-08-PlayAchievementsRequest.cs" />
<Compile Include="Protocol\Handlers\31-TitleHandler\31-03-TitleListRequest.cs" />
<Compile Include="Protocol\Handlers\34-UNK\34-72-UNK.cs" />
<Compile Include="Protocol\Handlers\3B-ForgeHandler\3B-00-CharacterForgeInfoRequest.cs" />
<Compile Include="Protocol\Handlers\0F-ItemHandler\0F-DA-UNK0FDA.cs" />
<Compile Include="Protocol\Handlers\34-UNK\34-72-UNK.cs" />
<Compile Include="Protocol\Handlers\31-TitleHandler\31-01-NewTitlesRequest.cs" />
<Compile Include="Protocol\Handlers\48-UNK\48-16-UNK4816.cs" />
<Compile Include="Protocol\Handlers\49-UNK\49-00-UNK4900.cs" />
<Compile Include="Protocol\Handlers\4A-ARKSMisionsHandler\4A-0C-SetTrackedMission.cs" />