新增数据包 移除错误数据处理
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@ -35,7 +35,7 @@ namespace PSO2SERVER
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InputArc4 = null;
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OutputArc4 = null;
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SendPacket(new ServerHelloPacket());
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SendPacket(new ServerHelloPacket(0x03, 201, 0));
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}
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public bool IsClosed { get; private set; }
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@ -1,20 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace PSO2SERVER.Packets.Handlers
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{
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//[PacketHandlerAttr(0x03, 0x00)]
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//class MapTransfer : PacketHandler
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//{
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// /// (0x03, 0x00) Map Transfer.
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// public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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// {
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// //var info = string.Format("[<--] 接收到的数据 (hex): ");
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// //Logger.WriteHex(info, data);
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// }
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//}
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}
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@ -1,19 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace PSO2SERVER.Packets.Handlers
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{
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//[PacketHandlerAttr(0x03, 0x06)]
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//class _0B_06_UNK : PacketHandler
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//{
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// public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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// {
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// //var info = string.Format("[<--] 接收到的数据 (hex): ");
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// //Logger.WriteHex(info, data);
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// }
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//}
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}
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@ -0,0 +1,31 @@
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class Unk0306Packet : Packet
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{
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public Unk0306Packet()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x03, 0x06, PacketFlags.None);
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}
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#endregion
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}
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}
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@ -6,38 +6,24 @@ namespace PSO2SERVER.Packets.PSOPackets
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{
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class ServerHelloPacket : Packet
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{
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private readonly ushort _Unk1;
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private readonly ushort _BlockId;
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private readonly uint _Unk2;
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/// <summary>
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/// Unknown. Seems to be always 0x03.
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/// </summary>
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public ushort Unk1 { get; set; }
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/// <summary>
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/// Block Id.
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/// </summary>
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public ushort BlockId { get; set; }
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public uint Unk2 { get; set; }
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public ServerHelloPacket()
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public ServerHelloPacket(ushort Unk1, ushort BlockId, uint Unk2)
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{
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Unk1 = 0x03; // Initialize Unk1 with default value
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_Unk1 = Unk1;
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_BlockId = BlockId;
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_Unk2 = Unk2;
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}
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public override byte[] Build()
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{
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//var welcome = new PacketWriter();
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//welcome.Write((ushort)3);
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//welcome.Write((ushort)201);
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//welcome.Write((ushort)0);
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//welcome.Write((ushort)0);
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PacketWriter writer = new PacketWriter();
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writer.Write(Unk1);
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writer.Write(_Unk1);
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writer.Seek(4, SeekOrigin.Current); // Skip 4 bytes
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writer.Write(BlockId);
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writer.Write(Unk2);
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writer.Write(_BlockId);
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writer.Write(_Unk2);
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return writer.ToArray();
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}
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@ -2,21 +2,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class DespawnObjectPacket : Packet
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{
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public DespawnObjectPacket()
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private readonly PSOObject _player;
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private readonly PSOObject _item;
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public DespawnObjectPacket(PSOObject player, PSOObject item)
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{
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_player = player;
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_item = item;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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return new byte[0];
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PacketWriter writer = new PacketWriter();
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writer.WriteStruct(_player.Header);
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writer.WriteStruct(_item.Header);
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return writer.ToArray();
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}
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public override PacketHeader GetHeader()
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@ -170,8 +170,6 @@
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<Compile Include="Models\Quest.cs" />
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<Compile Include="Network\PortChecker.cs" />
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<Compile Include="Object\ObjectManager.cs" />
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<Compile Include="Packets\Handlers\03-ServerHandler\03-06-UNK.cs" />
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<Compile Include="Packets\Handlers\03-ServerHandler\03-00-MapTransfer.cs" />
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<Compile Include="Packets\Handlers\03-ServerHandler\03-03-InitialLoad.cs" />
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<Compile Include="Packets\Handlers\03-ServerHandler\03-0C-PingResponse.cs" />
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<Compile Include="Packets\Handlers\03-ServerHandler\03-10-DoItMaybe.cs" />
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@ -203,6 +201,7 @@
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<Compile Include="Packets\Handlers\03-ServerHandler\03-34-TeleportCasinoToLobby.cs" />
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<Compile Include="Packets\Handlers\11-ClientHandler\11-41-CreateCharacterOne.cs" />
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<Compile Include="Packets\Handlers\2F-SymbolHandler\2F-06-SymbolArtHandler.cs" />
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<Compile Include="Packets\PSOPackets\03-ServerPacket\03-06-Unk0306Packet.cs" />
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<Compile Include="Packets\PSOPackets\03-ServerPacket\03-00-MapTransferPacket.cs" />
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<Compile Include="Packets\PSOPackets\04-ObjectPacket\04-80-MovementActionServerPacket.cs" />
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<Compile Include="Packets\PSOPackets\04-ObjectPacket\04-81-ActionUpdateServerPacket.cs" />
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