增加部分数据包
This commit is contained in:
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67486fdb68
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@ -46,7 +46,9 @@ namespace PSO2SERVER.Models
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/// Set when the [`Packet::Movement`] has all fields set. 0x20
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FULL_MOVEMENT = 1 << 5,
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/// Set for all (?) of (0x04) packets. 0x40
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OBJECT_RELATED = 1 << 6
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OBJECT_RELATED = 1 << 6,
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/// 0x44
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unk0x44 = 0x44
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}
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}
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@ -1,4 +1,5 @@
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using PSO2SERVER.Models;
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using PSO2SERVER.Packets.PSOPackets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -35,19 +36,20 @@ namespace PSO2SERVER.Packets.Handlers
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{
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if (c == context || c.Character == null || c.CurrentZone != context.CurrentZone)
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continue;
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PacketWriter output = new PacketWriter();
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output.WriteStruct(new ObjectHeader((uint)context.User.PlayerId, EntityType.Player));
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output.WriteStruct(preformer);
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output.Write(preData);
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output.WriteAscii(command, 0x4315, 0x7A);
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output.Write(rest);
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output.WriteMagic(thingCount, 0x4315, 0x7A);
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output.Write(things);
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output.Write(final);
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c.SendPacket(0x4, 0x80, 0x44, output.ToArray());
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//PacketWriter output = new PacketWriter();
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//output.WriteStruct(new ObjectHeader((uint)context.User.PlayerId, EntityType.Player));
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//output.WriteStruct(preformer);
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//output.Write(preData);
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//output.WriteAscii(command, 0x4315, 0x7A);
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//output.Write(rest);
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//output.WriteMagic(thingCount, 0x4315, 0x7A);
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//output.Write(things);
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//output.Write(final);
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//c.SendPacket(0x4, 0x80, 0x44, output.ToArray());
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c.SendPacket(new MovementActionServerPacket(context.User.PlayerId, preformer, preData
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, command, rest, thingCount, things, final));
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}
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}
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}
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@ -1,4 +1,5 @@
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using PSO2SERVER.Models;
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using PSO2SERVER.Packets.PSOPackets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -21,12 +22,13 @@ namespace PSO2SERVER.Packets.Handlers
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{
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if (c == context || c.Character == null || c.CurrentZone != context.CurrentZone)
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continue;
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PacketWriter writer = new PacketWriter();
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writer.WriteStruct(new ObjectHeader((uint)c.User.PlayerId, EntityType.Player));
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writer.WriteStruct(actor);
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writer.Write(rest);
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//PacketWriter writer = new PacketWriter();
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//writer.WriteStruct(new ObjectHeader((uint)c.User.PlayerId, EntityType.Player));
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//writer.WriteStruct(actor);
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//writer.Write(rest);
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c.SendPacket(0x4, 0x81, 0x40, writer.ToArray());
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//c.SendPacket(0x4, 0x81, 0x40, writer.ToArray());
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c.SendPacket(new ActionUpdateServerPacket(c.User.PlayerId, actor, rest));
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using PSO2SERVER.Packets.PSOPackets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -13,13 +14,14 @@ namespace PSO2SERVER.Packets.Handlers
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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{
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var writer = new PacketWriter();
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writer.Write((uint)0);
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writer.Write((uint)0);
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writer.Write((uint)0);
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writer.Write((uint)0);
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//var writer = new PacketWriter();
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//writer.Write((uint)0);
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//writer.Write((uint)0);
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//writer.Write((uint)0);
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//writer.Write((uint)0);
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context.SendPacket(0x11, 0x42, 0x0, writer.ToArray());
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//context.SendPacket(0x11, 0x42, 0x0, writer.ToArray());
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context.SendPacket(new CreateCharacterOneResponsePacket());
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}
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#endregion
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@ -14,10 +14,12 @@ namespace PSO2SERVER.Packets.Handlers
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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{
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var writer = new PacketWriter();
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writer.Write((uint) 0);
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//var writer = new PacketWriter();
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//writer.Write((uint) 0);
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context.SendPacket(0x11, 0x55, 0x0, writer.ToArray());
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//context.SendPacket(0x11, 0x55, 0x0, writer.ToArray());
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context.SendPacket(new CreateCharacterTwoResponsePacket(0));
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}
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#endregion
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@ -0,0 +1,62 @@
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using Mysqlx.Crud;
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using Mysqlx.Session;
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using Org.BouncyCastle.Utilities;
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.Remoting.Contexts;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class MovementActionServerPacket : Packet
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{
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private readonly int _user_playerid;
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private readonly ObjectHeader _preformer;
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private readonly byte[] _preData;
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private readonly string _command;
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private readonly byte[] _rest;
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private readonly uint _thingCount;
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private readonly byte[] _things;
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private readonly byte[] _final;
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public MovementActionServerPacket(int user_playerid, ObjectHeader preformer, byte[] preData
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, string command, byte[] rest, uint thingCount, byte[] things, byte[] final
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)
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{
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_user_playerid = user_playerid;
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_preformer = preformer;
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_preData = preData;
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_command = command;
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_rest = rest;
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_thingCount = thingCount;
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_things = things;
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_final = things;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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PacketWriter output = new PacketWriter();
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output.WriteStruct(new ObjectHeader((uint)_user_playerid, EntityType.Player));
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output.WriteStruct(_preformer);
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output.Write(_preData);
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output.WriteAscii(_command, 0x4315, 0x7A);
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output.Write(_rest);
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output.WriteMagic(_thingCount, 0x4315, 0x7A);
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output.Write(_things);
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output.Write(_final);
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return output.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x04, 0x80, PacketFlags.unk0x44);
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}
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#endregion
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}
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}
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@ -0,0 +1,43 @@
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using Mysqlx.Crud;
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using Mysqlx.Session;
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class ActionUpdateServerPacket : Packet
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{
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private readonly int _user_playerid;
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private readonly ObjectHeader _actor;
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private readonly byte[] _rest;
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public ActionUpdateServerPacket(int user_playerid, ObjectHeader actor, byte[] rest)
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{
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_user_playerid = user_playerid;
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_actor = actor;
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_rest = rest;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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PacketWriter writer = new PacketWriter();
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writer.WriteStruct(new ObjectHeader((uint)_user_playerid, EntityType.Player));
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writer.WriteStruct(_actor);
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writer.Write(_rest);
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return writer.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x04, 0x81, PacketFlags.OBJECT_RELATED);
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}
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#endregion
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}
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}
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@ -0,0 +1,55 @@
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class CreateCharacterOneResponsePacket : Packet
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{
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public struct CreateCharacter1ResponsePacket
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{
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/// <summary>
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/// Creation status.
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/// </summary>
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public uint Status;
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public uint Unk2;
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public uint UsedSmth;
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/// <summary>
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/// Required AC to buy a character creation pass.
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/// </summary>
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public uint ReqAc;
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public CreateCharacter1ResponsePacket(uint status, uint unk2, uint usedSmth, uint reqAc) : this()
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{
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Status = status;
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Unk2 = unk2;
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UsedSmth = usedSmth;
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ReqAc = reqAc;
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}
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}
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public CreateCharacterOneResponsePacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteStruct(new CreateCharacter1ResponsePacket(0, 0, 0, 0));
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x11, 0x42, PacketFlags.None);
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}
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#endregion
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}
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}
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@ -0,0 +1,41 @@
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using PSO2SERVER.Models;
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using System;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class CreateCharacterTwoResponsePacket : Packet
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{
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private readonly uint _referral_flag;
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public struct CreateCharacter2ResponsePacket
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{
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public uint ReferralFlag { get; }
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public CreateCharacter2ResponsePacket(uint referral_flag)
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{
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ReferralFlag = referral_flag;
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}
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}
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public CreateCharacterTwoResponsePacket(uint referral_flag)
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{
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_referral_flag = referral_flag;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteStruct(new CreateCharacter2ResponsePacket(_referral_flag));
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x11, 0x55, PacketFlags.None);
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}
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#endregion
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}
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}
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class SetFlagPacket : Packet
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{
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public SetFlagPacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x23, 0x02, PacketFlags.None);
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}
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#endregion
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}
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}
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@ -0,0 +1,31 @@
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class ServerSetFlagPacket : Packet
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{
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public ServerSetFlagPacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x23, 0x04, PacketFlags.None);
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}
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#endregion
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}
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}
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class ServerSetParamPacket : Packet
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{
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public ServerSetParamPacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x23, 0x05, PacketFlags.None);
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}
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#endregion
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}
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}
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class AccountFlagsPacket : Packet
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{
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public AccountFlagsPacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x23, 0x06, PacketFlags.None);
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}
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#endregion
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}
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}
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class CharacterFlagsPacket : Packet
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{
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public CharacterFlagsPacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x23, 0x07, PacketFlags.None);
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}
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#endregion
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}
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}
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class CutsceneEndPacket : Packet
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{
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public CutsceneEndPacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x23, 0x0A, PacketFlags.None);
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}
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#endregion
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}
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}
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class SkitItemAddRequestPacket : Packet
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{
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public SkitItemAddRequestPacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x23, 0x0B, PacketFlags.None);
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}
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#endregion
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}
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}
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Packets.PSOPackets
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{
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public class SkitItemAddResponsePacket : Packet
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{
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public SkitItemAddResponsePacket()
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{
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
|
||||
return pkt.ToArray();
|
||||
}
|
||||
|
||||
public override PacketHeader GetHeader()
|
||||
{
|
||||
return new PacketHeader(0x23, 0x0C, PacketFlags.None);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
using PSO2SERVER.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace PSO2SERVER.Packets.PSOPackets
|
||||
{
|
||||
public class Unk230DPacket : Packet
|
||||
{
|
||||
|
||||
public Unk230DPacket()
|
||||
{
|
||||
}
|
||||
|
||||
#region implemented abstract members of Packet
|
||||
|
||||
public override byte[] Build()
|
||||
{
|
||||
var pkt = new PacketWriter();
|
||||
return pkt.ToArray();
|
||||
}
|
||||
|
||||
public override PacketHeader GetHeader()
|
||||
{
|
||||
return new PacketHeader(0x23, 0x0D, PacketFlags.None);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
using PSO2SERVER.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace PSO2SERVER.Packets.PSOPackets
|
||||
{
|
||||
public class Unk230EPacket : Packet
|
||||
{
|
||||
|
||||
public Unk230EPacket()
|
||||
{
|
||||
}
|
||||
|
||||
#region implemented abstract members of Packet
|
||||
|
||||
public override byte[] Build()
|
||||
{
|
||||
var pkt = new PacketWriter();
|
||||
return pkt.ToArray();
|
||||
}
|
||||
|
||||
public override PacketHeader GetHeader()
|
||||
{
|
||||
return new PacketHeader(0x23, 0x0E, PacketFlags.None);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
using PSO2SERVER.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace PSO2SERVER.Packets.PSOPackets
|
||||
{
|
||||
public class Unk2315Packet : Packet
|
||||
{
|
||||
|
||||
public Unk2315Packet()
|
||||
{
|
||||
}
|
||||
|
||||
#region implemented abstract members of Packet
|
||||
|
||||
public override byte[] Build()
|
||||
{
|
||||
var pkt = new PacketWriter();
|
||||
return pkt.ToArray();
|
||||
}
|
||||
|
||||
public override PacketHeader GetHeader()
|
||||
{
|
||||
return new PacketHeader(0x23, 0x15, PacketFlags.None);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -204,10 +204,14 @@
|
||||
<Compile Include="Packets\Handlers\11-ClientHandler\11-41-CreateCharacterOne.cs" />
|
||||
<Compile Include="Packets\Handlers\2F-SymbolHandler\2F-06-SymbolArtHandler.cs" />
|
||||
<Compile Include="Packets\PSOPackets\03-ServerPacket\03-00-MapTransferPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\04-ObjectPacket\04-80-MovementActionServerPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\04-ObjectPacket\04-81-ActionUpdateServerPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\04-ObjectPacket\04-3B-DespawnPlayerPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\06-PlayerStatusPackets\06-00-SetPlayerIDPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\08-SpawnPacket\08-0C-NPCSpawnPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\08-SpawnPacket\08-0B-ObjectSpawnPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\11-ClientPacket\11-55-CreateCharacterTwoResponsePacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\11-ClientPacket\11-42-CreateCharacterOneResponsePacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\11-ClientPacket\11-03-CharacterListPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\11-ClientPacket\11-07-CharacterCreateResponsePacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\04-ObjectPacket\04-06-DespawnObjectPacket.cs" />
|
||||
@ -230,6 +234,17 @@
|
||||
<Compile Include="Packets\PSOPackets\0F-ItemPacket\0F-14-SetMesetaPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\0E-PartyPacket\0E-25-SetQuestPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\03-ServerPacket\03-04-LoadingScreenTransitionPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-02-SetFlagPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-04-ServerSetFlagPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-05-ServerSetParamPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-06-AccountFlagsPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-0A-CutsceneEndPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-0C-SkitItemAddResponsePacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-0D-Unk230DPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-0E-Unk230EPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-15-Unk2315Packet.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-0B-SkitItemAddRequestPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\23-FlagPackets\23-07-CharacterFlagsPacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\UN-UN-SetScenePacket.cs" />
|
||||
<Compile Include="Packets\PSOPackets\2F-SymbolPacket\2F-07-SymbolArtList.cs" />
|
||||
<Compile Include="Packets\PSOPackets\04-ObjectPacket\04-02-TeleportTransferPacket.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user