修正08数据集
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42a5fa364f
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@ -1,16 +1,43 @@
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using PSO2SERVER.Models;
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using PSO2SERVER.Zone;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using static PSO2SERVER.Models.PSOObject;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class EventSpawnPacket : Packet
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{
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public readonly PSOObject _obj;
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public ObjectHeader objHeader { get; set; } = new ObjectHeader();
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public PSOLocation objPosition { get; set; } = new PSOLocation();
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public ushort unk1 { get; set; } = 0;
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public string objName { get; set; } = string.Empty;
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public uint unk3 { get; set; } = 0;
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public byte[] unk4 { get; set; } = new byte[0x0C];
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public ushort unk5 { get; set; } = 0;
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public ushort unk6 { get; set; } = 0;
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public uint unk7 { get; set; } = 0;
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public uint unk8 { get; set; } = 0;
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public uint unk9 { get; set; } = 0;
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public uint unk10 { get; set; } = 0;
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public uint unk11 { get; set; } = 0;
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public uint unk12 { get; set; } = 0;
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public uint unk13 { get; set; } = 0;
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public uint unk14 { get; set; } = 0;
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public uint flags { get; set; } = 0;
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/// Event data.
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public List<uint> data { get; set; } = new List<uint>();
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public EventSpawnPacket()
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public EventSpawnPacket(PSOObject obj)
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{
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objHeader = obj.Header;
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objPosition = obj.Position;
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objName = obj.Name;
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flags = 4;
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_obj = obj;
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}
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#region implemented abstract members of Packet
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@ -18,6 +45,29 @@ namespace PSO2SERVER.Protocol.Packets
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteStruct(objHeader);
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pkt.WritePosition(objPosition);
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pkt.Write(unk1); // Padding?
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pkt.WriteFixedLengthASCII(objName, 0x20);
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pkt.Write(unk3);
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pkt.Write(unk4);
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pkt.Write(unk5);
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pkt.Write(unk6);
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pkt.Write(unk7);
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pkt.Write(unk8);
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pkt.Write(unk9);
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pkt.Write(unk10);
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pkt.Write(unk11);
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pkt.Write(unk12);
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pkt.Write(unk13);
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pkt.Write(unk14);
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pkt.Write(flags);
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pkt.Write(_obj.Things.Length);
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foreach (PSOObjectThing thing in _obj.Things)
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{
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pkt.WriteStruct(thing);
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}
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return pkt.ToArray();
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}
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@ -13,46 +13,22 @@ namespace PSO2SERVER.Protocol.Packets
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{
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public class ObjectSpawnPacket : Packet
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{
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//private readonly PSOObject _obj;
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public readonly PSOObject _obj;
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public ObjectHeader objHeader { get; set; } = new ObjectHeader();
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public PSOLocation objPosition { get; set; } = new PSOLocation();
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public ushort unk1 { get; set; } = 0;
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/// Enemy name.
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public string objName { get; set; } = string.Empty;//0x20
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public uint unk2 { get; set; } = 0;
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/// Enemy HP.
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public uint hp { get; set; } = 0;
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public uint unk4 { get; set; } = 0;
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/// Enemy level.
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public uint level { get; set; } = 0;
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public uint unk5 { get; set; } = 0;
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public uint unk6 { get; set; } = 0;
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public ushort unk7 { get; set; } = 0;
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public ushort unk8 { get; set; } = 0;
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public uint[] unk9 { get; set; } = new uint[0x10];
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public string unk10 { get; set; } = string.Empty; //Ascii
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public byte unk11 { get; set; } = 0;
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public byte unk12 { get; set; } = 0;
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public ushort unk13 { get; set; } = 0;
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public byte[] unk14 { get; set; } = new byte[0x0C];
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public uint[] unk2 { get; set; } = new uint[0x05];
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public uint flags { get; set; } = 0;
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public List<uint> data { get; set; } = new List<uint>();
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public ObjectSpawnPacket(PSOObject obj)
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{
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objHeader = obj.Header;
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objPosition = obj.Position;
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objName = obj.Name;
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unk2 = 2;
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unk4 = 2;
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unk6 = 1029;
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unk7 = 255;
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unk8 = 65535;
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unk9 = new uint[] {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1062804813, 3212836864, 0, 1570802465, 0, 0, 0
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};
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unk11 = 1;
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unk12 = 255;
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//_obj = obj;
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flags = 4;
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_obj = obj;
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}
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#region implemented abstract members of Packet
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@ -64,45 +40,20 @@ namespace PSO2SERVER.Protocol.Packets
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pkt.WritePosition(objPosition);
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pkt.Write(unk1); // Padding?
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pkt.WriteFixedLengthASCII(objName, 0x20);
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pkt.Write(unk2);
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pkt.Write(hp);
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pkt.Write(unk4);
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pkt.Write(level);
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pkt.Write(unk5);
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pkt.Write(unk6);
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pkt.Write(unk7);
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pkt.Write(unk8);
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pkt.WriteUintArray(unk9);
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pkt.WriteAscii(unk10, 0x258B, 0x32);
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pkt.Write(unk11);
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pkt.Write(unk12);
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pkt.Write(unk13);
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pkt.Write(unk14);
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//pkt.WriteStruct(_obj.Header);
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//pkt.WritePosition(_obj.Position);
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//pkt.Seek(2, SeekOrigin.Current); // Padding I guess...
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//pkt.WriteFixedLengthASCII(_obj.Name, 0x34);
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//pkt.Write(_obj.ThingFlag);
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//pkt.Write(_obj.Things.Length);
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//foreach (PSOObjectThing thing in _obj.Things)
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//{
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// pkt.WriteStruct(thing);
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//}
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pkt.WriteUintArray(unk2);
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pkt.Write(flags);
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pkt.Write(_obj.Things.Length);
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foreach (PSOObjectThing thing in _obj.Things)
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{
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pkt.WriteStruct(thing);
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}
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x08, 0x0B, PacketFlags.PACKED);
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return new PacketHeader(0x08, 0x0B, PacketFlags.None);
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}
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#endregion
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@ -1,4 +1,5 @@
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using PSO2SERVER.Models;
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using PSO2SERVER.Zone;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -9,8 +10,43 @@ namespace PSO2SERVER.Protocol.Packets
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public class EnemySpawnPacket : Packet
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{
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public EnemySpawnPacket()
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public ObjectHeader objHeader { get; set; } = new ObjectHeader();
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public PSOLocation objPosition { get; set; } = new PSOLocation();
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public ushort unk1 { get; set; } = 0;
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/// Enemy name.
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public string objName { get; set; } = string.Empty;//0x20
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public uint unk2 { get; set; } = 0;
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/// Enemy HP.
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public uint hp { get; set; } = 0;
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public uint unk4 { get; set; } = 0;
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/// Enemy level.
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public uint level { get; set; } = 0;
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public uint unk5 { get; set; } = 0;
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public uint unk6 { get; set; } = 0;
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public ushort unk7 { get; set; } = 0;
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public ushort unk8 { get; set; } = 0;
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public uint[] unk9 { get; set; } = new uint[0x10];
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public string unk10 { get; set; } = string.Empty; //Ascii
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public byte unk11 { get; set; } = 0;
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public byte unk12 { get; set; } = 0;
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public ushort unk13 { get; set; } = 0;
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public byte[] unk14 { get; set; } = new byte[0x0C];
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public EnemySpawnPacket(PSOObject obj)
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{
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objHeader = obj.Header;
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objPosition = obj.Position;
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objName = obj.Name;
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unk2 = 2;
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unk4 = 2;
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unk6 = 1029;
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unk7 = 255;
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unk8 = 65535;
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unk9 = new uint[] {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1062804813, 3212836864, 0, 1570802465, 0, 0, 0
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};
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unk11 = 1;
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unk12 = 255;
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}
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#region implemented abstract members of Packet
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@ -18,12 +54,30 @@ namespace PSO2SERVER.Protocol.Packets
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteStruct(objHeader);
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pkt.WritePosition(objPosition);
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pkt.Write(unk1); // Padding?
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pkt.WriteFixedLengthASCII(objName, 0x20);
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pkt.Write(unk2);
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pkt.Write(hp);
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pkt.Write(unk4);
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pkt.Write(level);
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pkt.Write(unk5);
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pkt.Write(unk6);
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pkt.Write(unk7);
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pkt.Write(unk8);
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pkt.WriteUintArray(unk9);
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pkt.WriteAscii(unk10, 0x258B, 0x32);
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pkt.Write(unk11);
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pkt.Write(unk12);
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pkt.Write(unk13);
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pkt.Write(unk14);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x08, 0x0D, PacketFlags.None);
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return new PacketHeader(0x08, 0x0D, PacketFlags.PACKED);
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}
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#endregion
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