2024-09-10 00:31:40 +08:00
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using System;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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2024-09-10 01:13:20 +08:00
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using PSO2SERVER.Models;
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using PSO2SERVER.Packets.PSOPackets;
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using PSO2SERVER.Object;
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using PSO2SERVER.Database;
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using PSO2SERVER.Zone;
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2024-09-10 00:31:40 +08:00
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2024-09-10 01:13:20 +08:00
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namespace PSO2SERVER.Packets.Handlers
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2024-09-10 00:31:40 +08:00
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{
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[PacketHandlerAttr(0x11, 0x3E)]
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public class CharacterSpawn : PacketHandler
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{
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#region implemented abstract members of PacketHandler
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
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{
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if (context.User == null || context.Character == null)
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return;
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// Looks/Jobs
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if (size > 0)
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{
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var reader = new PacketReader(data);
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2024-09-19 11:48:56 +08:00
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var info = string.Format("[<--] 接收到的数据 (hex): ");
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Logger.WriteHex(info, data);
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2024-09-10 00:31:40 +08:00
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reader.BaseStream.Seek(0x38, SeekOrigin.Begin);
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context.Character.Looks = reader.ReadStruct<Character.LooksParam>();
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context.Character.Jobs = reader.ReadStruct<Character.JobParam>();
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2024-09-10 01:13:20 +08:00
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using(var db = new ServerEf())
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2024-09-10 00:31:40 +08:00
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db.ChangeTracker.DetectChanges();
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}
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2024-09-17 11:29:41 +08:00
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// 将客户端发送至默认大厅
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2024-09-10 00:31:40 +08:00
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Map lobbyMap = ZoneManager.Instance.MapFromInstance("lobby", "lobby");
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lobbyMap.SpawnClient(context, lobbyMap.GetDefaultLocation(), "lobby");
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// Unlock Controls
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2024-09-16 16:58:51 +08:00
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context.SendPacket(new UnlockControlsPacket());
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2024-09-10 00:31:40 +08:00
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//context.SendPacket(File.ReadAllBytes("testbed/237.23-7.210.189.208.30.bin"));
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2024-09-17 11:29:41 +08:00
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// 先给一个空的 Palette
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2024-09-18 20:28:51 +08:00
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context.SendPacket(new LoadPalettePacket());
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2024-09-10 00:31:40 +08:00
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// memset packet - Enables menus
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// Also holds event items and likely other stuff too
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2024-09-15 17:17:05 +08:00
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var memSetPacket = File.ReadAllBytes(ServerApp.ServerMemoryPacket);
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2024-09-10 00:31:40 +08:00
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context.SendPacket(memSetPacket);
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}
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#endregion
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}
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}
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