PSO2SERVER/Server/Protocol/Packets/03-ServerPacket/03-00-MapTransferPacket.cs

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using PSO2SERVER.Models;
using PSO2SERVER.Zone;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using static PSO2SERVER.Zone.Map;
namespace PSO2SERVER.Protocol.Packets
{
public class MapTransferPacket : Packet
{
private readonly Map _map;
private readonly int _playerid;
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private ZoneSettings _zonesettings;
public MapTransferPacket(Map map, int PlayerId)
{
_map = map;
_playerid = PlayerId;
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_zonesettings = new ZoneSettings
{
WorldId = 1,
Unk1 = 0,
};
}
#region implemented abstract members of Packet
public override byte[] Build()
{
PacketWriter writer = new PacketWriter();
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writer.WriteStruct(new ObjectHeader(3, ObjectType.Map));
writer.WriteStruct(new ObjectHeader((uint)_playerid, ObjectType.Player));
writer.Write(0x1); // 8 Zeros
writer.Write(0); // 8 Zeros
writer.Write(~(uint)_map.Type); // F4 FF FF FF
writer.Write(_map.MapID); // Map ID maybe
writer.Write((uint)_map.Flags);
writer.Write(_map.GenerationArgs.seed); // 81 8F E6 19 (Maybe seed)
writer.Write(_map.VariantID); // Randomgen enable / disable maybe
writer.Write(_map.GenerationArgs.xsize); // X Size
writer.Write(_map.GenerationArgs.ysize); // Y Size
writer.Write(1);
writer.Write(1);
writer.Write(~0); // FF FF FF FF FF FF FF FF
writer.Write(0x301);
return writer.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x03, 0x00, PacketFlags.None);
}
#endregion
}
}