2024-09-10 01:13:20 +08:00
|
|
|
|
using PSO2SERVER.Database;
|
|
|
|
|
using PSO2SERVER.Packets.PSOPackets;
|
|
|
|
|
using PSO2SERVER.Party;
|
2024-09-12 15:06:07 +08:00
|
|
|
|
using System.Linq;
|
2024-09-10 00:31:40 +08:00
|
|
|
|
|
2024-09-10 01:13:20 +08:00
|
|
|
|
namespace PSO2SERVER.Packets.Handlers
|
2024-09-10 00:31:40 +08:00
|
|
|
|
{
|
2024-09-16 15:30:00 +08:00
|
|
|
|
[PacketHandlerAttr(0x11, 0x04)]
|
2024-09-10 00:31:40 +08:00
|
|
|
|
public class StartGame : PacketHandler
|
|
|
|
|
{
|
|
|
|
|
#region implemented abstract members of PacketHandler
|
|
|
|
|
|
|
|
|
|
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
|
|
|
|
|
{
|
|
|
|
|
var reader = new PacketReader(data, position, size);
|
|
|
|
|
var charId = reader.ReadUInt32();
|
|
|
|
|
|
2024-09-12 17:49:10 +08:00
|
|
|
|
//Logger.Write("id {0}", charId);
|
2024-09-12 15:06:07 +08:00
|
|
|
|
|
2024-09-10 00:31:40 +08:00
|
|
|
|
if (context.User == null)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (context.Character == null) // On character create, this is already set.
|
|
|
|
|
{
|
2024-09-10 01:13:20 +08:00
|
|
|
|
using (var db = new ServerEf())
|
2024-09-10 00:31:40 +08:00
|
|
|
|
{
|
2024-09-12 15:06:07 +08:00
|
|
|
|
var character = db.Characters.Where(c => c.CharacterId == charId).First();
|
2024-09-10 00:31:40 +08:00
|
|
|
|
|
|
|
|
|
if (character == null || character.Player.PlayerId != context.User.PlayerId)
|
2024-09-12 15:06:07 +08:00
|
|
|
|
{
|
|
|
|
|
Logger.WriteError("数据库中未找到 {0} 角色ID {1} ({2})"
|
|
|
|
|
, context.User.Username
|
|
|
|
|
, charId
|
|
|
|
|
, context.User.PlayerId
|
|
|
|
|
);
|
|
|
|
|
context.Socket.Close();
|
2024-09-10 00:31:40 +08:00
|
|
|
|
return;
|
2024-09-12 15:06:07 +08:00
|
|
|
|
}
|
2024-09-10 00:31:40 +08:00
|
|
|
|
|
|
|
|
|
context.Character = character;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Initialize you in an empty party
|
|
|
|
|
PartyManager.Instance.CreateNewParty(context);
|
|
|
|
|
|
|
|
|
|
// Transition to the loading screen
|
2024-09-16 15:30:00 +08:00
|
|
|
|
context.SendPacket(new NoPayloadPacket(0x03, 0x04));
|
2024-09-10 00:31:40 +08:00
|
|
|
|
|
|
|
|
|
// TODO Set area, Set character, possibly more. See PolarisLegacy for more.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|