PSO2SERVER/Server/Packets/Handlers/0E-PartyHandler/0E-28-PlayerIsBusyState.cs

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using System;
using PSO2SERVER.Models;
using PSO2SERVER.Packets.PSOPackets;
namespace PSO2SERVER.Packets.Handlers
{
[PacketHandlerAttr(0x0E, 0x28)]
class PlayerIsBusyState : PacketHandler
{
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
if (context.Character == null)
return;
//var info = string.Format("[<--] 接收到的数据 (hex): ");
//Logger.WriteHex(info, data);
foreach (var c in Server.Instance.Clients)
{
if (c.Character == null || c.CurrentZone != context.CurrentZone)
continue;
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c.SendPacket(new NewBusyStatePacket(context._account.AccountId, BusyState.Busy));
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}
}
}
}