39 lines
1022 B
C#
39 lines
1022 B
C#
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using PSO2SERVER.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace PSO2SERVER.Protocol.Packets
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{
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public class EquipedWeaponPacket : Packet
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{
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/// Player changing the weapon.
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public ObjectHeader player { get; set; } = new ObjectHeader();
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/// New weapon.
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public PSO2Items Item { get; set; } = new PSO2Items();
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public EquipedWeaponPacket(uint player_id, PSO2Items item)
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{
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player = new ObjectHeader(player_id, ObjectType.Player);
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Item = item;
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}
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#region implemented abstract members of Packet
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public override byte[] Build()
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{
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var pkt = new PacketWriter();
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pkt.WriteObjectHeader(player);
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pkt.WriteStruct(Item);
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return pkt.ToArray();
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}
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public override PacketHeader GetHeader()
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{
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return new PacketHeader(0x0F, 0x21, PacketFlags.None);
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}
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#endregion
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}
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}
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