PSO2SERVER/Server/LuaEngine/LuaEngine.cs

71 lines
1.8 KiB
C#
Raw Normal View History

2024-12-11 06:05:23 +08:00
using NLua;
using System;
namespace PSO2SERVER.LuaEngine
{
public class LuaScriptEngine
{
private Lua lua;
public LuaScriptEngine()
{
// 初始化 LuaEngine 解释器
lua = new Lua();
}
// 执行 LuaEngine 脚本
public void ExecuteScript(string script)
{
try
{
// 执行传入的 LuaEngine 脚本
lua.DoString(script);
}
catch (Exception ex)
{
Console.WriteLine("Error executing LuaEngine script: " + ex.Message);
}
}
// 执行并获取 LuaEngine 脚本结果
public object ExecuteScriptWithResult(string script)
{
try
{
// 执行 LuaEngine 脚本并返回结果
return lua.DoString(script)[0];
}
catch (Exception ex)
{
Console.WriteLine("Error executing LuaEngine script: " + ex.Message);
return null;
}
}
// 将 C# 对象传递给 LuaEngine 环境
public void SetGlobalVariable(string name, object value)
{
lua[name] = value;
}
// 获取 LuaEngine 环境中的全局变量
public object GetGlobalVariable(string name)
{
return lua[name];
}
// 使用 MethodBase 注册方法
public void RegisterFunction(string luaFunctionName, object obj, string methodName)
{
var methodInfo = obj.GetType().GetMethod(methodName);
lua.RegisterFunction(luaFunctionName, obj, methodInfo);
}
// 清理 LuaEngine 解释器
public void Dispose()
{
lua.Dispose();
}
}
}